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Giant Octopus

Challenge
Terrain
str
16
dex
12
con
12
int
4
wis
12
cha
4

AC 11

HP 32 (5d10+5; bloodied 16)

Speed 10 ft., swim 60 ft.


Proficiency +2; Maneuver DC 13

Skills Stealth +3 (+1d4)

Senses darkvision 60 ft., passive Perception 11

Languages


Camouflage. The octopus has advantage on Stealth checks.

Water Breathing. The octopus breathes water and can hold its breath for 1 hour while in air.


ACTIONS

Tentacles. Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: 8 (2d4+3) bludgeoning damage. If the target is a creature, it is grappled (escape DC 13). Until this grapple ends, the target is restrained , and the octopus can’t attack a different target with its tentacles.


BONUS ACTIONS

Ink Cloud (1/Day). If underwater, the octopus exudes a cloud of ink in a 20-foot-radius sphere, extending around corners. The area is heavily obscured for 1 minute unless dispersed by a strong current.

Monster Type Description

Beasts are natural animals whose existence and abilities are nonmagical. A bear and a tyrannosaurus rex are both beasts.