Cenya Stonesinger [TEST CHARACTER]
Hit Points
9
Cenya doesn’t need to sleep. Instead, she meditates deeply, remaining conscious. When she takes a long rest, she spends 4 hours in her trance state (instead of sleeping for 6 hours). During the trance Cenya suffers no penalty to passive Perception. A long rest remains 8 hours for her as normal, and the remainder of the time must be filled only with light activity.
Canya's eyes can see a few moments into the future, and her mind apprehends the divergent possibilities. Once between rests she can use a bonus action to roll a d20 and record the result. Before the end of her next short or long rest, when a creature she can see within 60 feet makes an ability check , attack roll, or saving throw, she can use her reaction to replace their roll with your recorded result. When the creature is also rolling an expertise die, only the d20 roll is replaced. When the creature is rolling more than one d20, such as when it has advantage or when a halfling is using their Lucky trait, the replacement applies to the creature’s final roll.
Once she uses this feature, she cannot use it again until she finishes a short or long rest .
Having her ancestral origins in the twilight realms, Cenya has superior vision in dark and dim conditions. She can see in dim light within 60 feet of herself as if it were bright light, and in darkness as if it were dim light. She can’t discern color in darkness, only shades of gray.
Cenya gains an expertise die on saving throws against being charmed, and magic can’t put her to sleep.
When Cenya enters a settlement and spends a day playing or recounting her Bardic Legend, the reputation of her and her allies starts to grow. In addition to receiving local quests suited to the exploits detailed in her bardic legend, when Cenya rests in a settlement that knows her bardic legend she and her allies regain all spent Hit Dice over the course of a long rest.
In addition, she gains an expertise die on Prestige checks made in the settlement.
Cenya can expend a use of her Bardic Inspiration to activate this feature at the start of her turn. It continues until she chooses to end it or loses concentration (as if it were a spell), or if activated during a combat whenever the combat ends. Cenya’s battle hymns can affect 4 additional creatures.
Harmony of Pain: The creature gains a number of temporary hit points equal to Cenya’s Bardic Inspiration die.
Song of Clarity: At the start of each of her turns, Cenya can choose one creature. At the start of its turn, the chosen creature can expend and roll one of its Hit Dice to regain hit points.
Cenya has advantage on saving throws made to maintain concentration on bard spells.
Cenya chooses one creature other than herself that can hear or see her within 60 feet. That creature gains a d6 Bardic Inspiration die. Once within the next 10 minutes, it can roll this die and add the number rolled to one ability check, attack roll, or saving throw result.
In any settlement in which Cenya hasn’t made herself unpopular, her performances can earn enough money to support her and her companions: the bigger the settlement, the higher Cenya’s standard of living, up to a moderate lifestyle in a city.
Cenya is curious and obsessive, sometimes to the point of naïveté; she will gladly chase an intriguing mystery to the exclusion of all other considerations. Having lived in quiet desperation throughout her adolescence underground, she now seeks to enjoy the highest pleasures of life, sampling the finest foods, aged drink, and music that there is to find. Her indulgence can make her seem frivolous, but beneath that appearance lies a keen eye and an inquisitive soul that can’t be quenched.
Unfortunately, her people had little interest in what she had to say. In short order she was exiled to the surface for her frivolity, and the only act of rebellion she could manage was keeping the location of the crystal a secret so that it wouldn’t be harvested by her people. On the surface, forced to survive on her own, she continued to refine her craft until she found she could make a living through it.