Musicians who guide the flow of battle.
Wandering storytellers whose very words can transport people.
Musicians who use sound to protect and damage.
Masters of deception and wordplay.
Musicians who travel the land to ply their theatrical trades.
Storytellers who can guide fate towards their own narrative.
Teachers and adventurers with access to knowledge and lore.
Performers who use vehicles or mounts to perform daring stunts.
This spell binds two creatures to an agreement spoken as the part of the casting of the spell in a language that both parties understand.
The agreement must include a promise by both parties to do or refrain from doing something specific. The promises do not need to be the same or equal but mustn’t be obviously harmful to either creature. For example, an archfey may promise to restore the freedom of a loved one in exchange for a mortal becoming their emissary.
You gain a +10 bonus on Insight checks made to understand the meaning of any spoken Sylvan, Elvish or Primordial that you hear, or any written text in those languages that you can touch.