AC 14
HP 45 (10d8; bloodied 22)
Speed 50 ft., burrow speed (10 ft.) (sand only)
Proficiency +2; Maneuver DC 14
Skills Stealth (+6)
Damage Resistances bludgeoning, piercing, slashing
Condition Immunities charmed , frightened , grappled , paralyzed , petrified , prone , restrained , stunned , unconscious
Senses blindsight 10 ft., passive Perception 10
Languages —
Swarm. The swarm can occupy another creature’s space and move through any opening large enough for a Tiny creature. It can’t gain hit points or temporary hit points.
ACTIONS
Paralyzing Bites. Melee Weapon Attack: +6 to hit, reach 0 ft., one target. Hit: 7 (2d6) piercing damage plus 14 (4d6) poison damage, or 3 (1d6) piercing damage and 7 (2d6) poison damage if the swarm is bloodied , and the target makes a DC 13 Constitution saving throw . On a failure, the target takes 3 (1d6) poison damage and is poisoned for 1 minute. The target is paralyzed while poisoned in this way. The target repeats the saving throw at the end of each of its turns, ending the effect on a success. The target repeats the saving throw at the end of each of its turns, ending the effect on a success.
Beasts are natural animals whose existence and abilities are nonmagical. A bear and a tyrannosaurus rex are both beasts.