Skeletal Hands
Dozens of skeletal hands reach from a wall or other vertical surface to grasp a creature within 5 feet of the surface. Make a melee spell attack. On a hit, the target takes 1d8 necrotic damage and is restrained until the spell ends. A creature restrained by the hands can use a bonus action to make a Strength saving throw to escape, ending the spell early on a success. On a failure, the target takes 1d8 necrotic damage. When the spell ends, the hands withdraw into the wall.
The spell’s initial damage and damage on a failed escape attempt increase by 1d8 per slot level above 1st.
Finor’s Imprisoning Skeletal Hands. If you maintain concentration on the spell for the full duration, the target remains trapped by the hands until the magic is dispelled or you dismiss the spell as an action.