Your touch draws out a creature’s exhaustion.
All the target creature’s levels of
You burn away weakness to reveal inner strength. The target takes 4d8 force damage. Then, at the start of each of its turns, it gains 2d8 temporary hit points.
You suppress exhaustion in your traveling companions. Choose any number of creatures within range when you finish casting this spell.
You attempt to disorient a creature.
You turn a creature’s exhaustion into a well of inner strength.
Gate from Beyond
You rend the veil to create a short-range portal from your location to any place you can see, visualize, or describe by stating distance and direction such as 200 feet straight downward or 400 feet upward at a 30-degree angle to the southeast.
You harden a creature’s mind with an unbending willpower.
Your magic suppresses a creature’s inhibitions, urging out its own self-destructive strength.
You conjure a mote of sickly light at a point within range.