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Breadcrumb

Dread Spider Champion

Challenge
Tags
str
16
dex
16
con
14
int
4
wis
10
cha
4

AC 16 (natural armor)

HP 180 (36d10; bloodied 90)

Speed 45 ft., climb 45 ft.


Proficiency +3; Maneuver DC 14

Saving Throws Constitution

Skills Stealth +6

Senses blindsight 10 ft., darkvision 60 ft., passive Perception 11

Languages


Spider Climb. The spider can climb even on difficult surfaces and upside down on ceilings. 

Web Sense. While touching a web, the spider knows the location of other creatures touching that web.

Web Walker. The spider ignores movement restrictions imposed by webs.

Bloodied Web. When the spider is first bloodied,  its web action recharges.


ACTIONS

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 23 (3d6+11) piercing damage and the target makes a DC 16 Constitution saving throw , taking 45 (6d10+15) poison damage on a failure. If the poison damage reduces the target to 0 hit points, the target is made stable but poisoned for 1 hour, even if it regains hit points, and it is paralyzed while poisoned in this way.


BONUS ACTIONS

Web (Recharge 5–6). Ranged Weapon Attack: +7 to hit, range 30/90 feet., one Large or smaller creature. Hit: The creature is restrained by a web. As an action, a creature can make a DC 16 Strength check, breaking the web on a success. The effect also ends if the web is destroyed. The web is an object with AC 10, 1 hit point, and immunity to all forms of damage except slashing, fire, and force.

Elite Recovery. The spider ends one negative effect currently affecting it. It can use this bonus action as long as it has at least 1 hit point, even while unconscious or incapacitated .

Monster Type Description

Beasts are natural animals whose existence and abilities are nonmagical. A bear and a tyrannosaurus rex are both beasts.

Source