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Xeraz the Vicious

Challenge
str
16
dex
17
con
12
int
17
wis
12
cha
15

AC 16 (+1 padded leather)
HP 78 (13d8 + 13; bloodied 39)
Speed 60 ft.


Proficiency +3; Maneuver DC 14
Saving Throws Dex +6, Wis +4
Skills Athletics +6, Deception +5 (+1d8), Insight +4 (+1d6), Nature +6 (+1d4), Perception +4 (+1d8), Stealth +6 (+1d8), Survival +4 (+1d6); thieves’ tools +6 (+1d8)
Damage Immunities poison
Condition Immunities  poisoned
Senses passive Perception 11
Languages Common, Sylvan


Evasion. When Xeraz is subjected to an effect that allows him to make a Dexterity saving throw to take only half damage, he instead takes no damage if he succeeds on the saving throw, and only half damage if he fails.

Magic Items. Xeraz also carries a periapt of proof against poison , potion of invisibility , potion of speed , and a green bag of tricks.

Magic Weapons. Xeraz’s weapon attacks count as magical for the purposes of overcoming damage resistances and immunities .

Pack Tactics. Xeraz has advantage on attack rolls against a creature if at least one of his allies is within 5 feet of the creature and not incapacitated .

Sneak Attack. Once per turn, Xeraz deals 10 (3d6) extra damage when he hits a creature with a finesse weapon (including his claws) or ranged weapon attack. To apply this damage, Xeraz must not have disadvantage , and his target must be within 5 feet of another enemy of the target who is not incapacitated . Alternatively, Xeraz can apply sneak attack damage if he has advantage on the attack.


ACTIONS

Multiattack. Xeraz attacks twice with his claws.

Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10+3) magical slashing damage. If the target is a Medium or smaller creature, it makes a DC 14 Strength saving throw , falling prone on a failure.


BONUS ACTIONS

Cunning Action (1/turn). Xeraz can take a bonus action to take the Dash, Disengage, Hide or Use Object action, Dexterity (Sleight of Hand) check, or to use thieves’ tools to disarm a trap or open a lock


REACTIONS

Uncanny Dodge. When an attacker Xeraz can see hits him with an attack, Xeraz can use his reaction to halve the attack’s damage against him.

Combat

Xeraz focuses on drawing the attention of melee combatants by darting into and out of range (using Cunning Action to Disengage).

Description

Less fortunate was Xeraz, whose raptor  pack was murdered by ambitious adventurers searching for a mystic artifact. The power unlocked by the relic enchanted the dinosaur instead, and he followed the murderers to their camp, first silently dispatching their scout before killing the remainder in their sleep. Abtazri and Kadderia arrived in the morning too late to prevent the massacre, finding instead their final and sneakiest companion.

Signs

1 Warnings against trespassers roughly scrawled in Sylvan by a large claw.

2 A humanoid’s decapitated head mounted on a crude spear, the ears half-eaten and the eyes clawed out.

3 The flayed remains of a humanoid with the fingers and toes gnawed down to the bone.

4 Dried and stretched intestines that crudely spell the words “keep out” in Common.

Encounters

Sacred places of nature found in desert, hills, grassland, forest, jungle, mountains, and swamps might be defended by any or all of the Saurian Three.

Monster Type Description

Beasts are natural animals whose existence and abilities are nonmagical. A bear and a tyrannosaurus rex are both beasts.