AC 18 (plate)
HP 364 (26d12 + 156; bloodied 182)
Speed 30 ft.
Proficiency +4; Maneuver DC 19
Saving Throws Str +11, Dex +4, Con +10, Cha +5
Skills Athletics +11, Perception +6, Intimidation +5
Damage Immunities fire
Senses passive Perception 16
Languages Giant
Cold Weakness. When the fire giant champion takes cold damage, its speed is reduced by 10 feet until the end of its next turn.
ACTIONS
Multiattack. The giant makes two greatsword attacks.
Greatsword. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 42 (9d6 + 11) slashing damage. If the target is a Large or smaller creature, it makes a DC 19 Strength saving throw . On a failure, it is pushed up to 10 feet away from the giant and knocked prone .
Rock. Ranged Weapon Attack: +11 to hit, range 60/240 ft., one target. Hit: 63 (15d6 + 11) bludgeoning damage. If the target is a Large or smaller creature, it makes a DC 19 Strength saving throw , falling prone on a failure.
Sword Sweep (1/Day, While Bloodied). The giant makes a greatsword attack against each creature within 10 feet.
Fire Breath (1/Day). The giant exhales a blast of fire in a 30-foot cone. Each creature in that area makes a DC 19 Dexterity saving throw, taking 42 (9d6 + 11) fire damage on a failed save or half damage on a success. A creature that fails the saving throw also takes 5 (1d10) ongoing fire damage. A creature can use an action to end the ongoing damage.
BONUS ACTIONS
Elite Recovery. The fire giant champion ends one negative effect currently affecting it as a bonus action. It can use this bonus action as long as it has at least 1 hit point, even while unconscious or incapacitated.
REACTIONS
Kick. When hit by a melee attack by a Medium or smaller creature the giant can see within 10 feet, the giant kicks its attacker. The attacker makes a DC 19 Dexterity saving throw . On a failure, it takes 21 (4d4 + 15) bludgeoning damage, is pushed up to 20 feet from the giant, and falls prone .
Combat
Fire giants close to melee as quickly as possible, throwing rocks only when they can’t reach their opponents. The giant uses Sword Sweep when surrounded by three or more enemies, or four or more enemies and an ally. Fire giants rarely retreat or surrender, but will do so if reduced to 40 hit points or fewer, or if their enemy has shown the ability to deal consistent cold damage.
Names
Ashen, Embrek, Oori, Pyrka, Reddenroar, Siarr
Legends and Lore
With a History or Nature check, characters can learn the following:
DC 10 As their name suggests, giants are enormous creatures, the largest of their kind standing over 30 feet tall. Though they look like large humanoids, they are an ancient people with close ties to the elements.
DC 15 Giants sort themselves into different clans, including hill giants, fire giants, cloud giants, and others.
Fire giants are 20-foot-tall juggernauts made of flesh and elemental fire. They labor in sweltering forges, producing magically sharp weapons of bronze and steel.
Smiths and Warriors. Black iron fortresses rise from volcanic calderas and from the shores of magma seas. Smoke belches from smithies where massive hammers ring. Columns of fire giants march from their lairs, embarking on bloody raids against plains-dwelling humanoids or sailing bronze trade ships down lava rivers to the Elemental Plane of Fire. Most fire giant tribes don’t cultivate crops or raise livestock; instead, they raid or barter for what they need.
Fire Worshipers. Fire giants revere flame. They tend hearthfires that are never extinguished, which their priests use as the focus for their divination magic. Fire giant chieftains sit atop thrones surrounded by glowing coals and the melted swords of their enemies. Many fire giants believe in a prophecy that the world will one day burn to ash; while some giants hope this day is far in the future, others seek to hasten the world’s end.
Fire Giant Lone Behavior
1 Forging giant weapons
2 Exiled from its tribe and hungry
3 Standing before a village, demanding cattle and treasure
4 Eating a sheep and drinking from a beer barrel; wishes to kill trespassers but must finish its meal first
Fire Giant Group Behavior
1 Looting a settlement or monster hoard
2 Bearing tribute or sacrificing to a red dragon
3 Chanting war songs as they march
4 Resting in a suffocatingly hot lair with a huge central bonfire
1 Big charred footprints
2 The distant smell of woodsmoke
3 Rhythmic thumping, like a huge creature’s footsteps
4 Plumes of black smoke
Fire giant hammers clatter in the hearts of mountains, far below the earth, and on the Plane of Fire.
CR 11–16 fire giant ; fire giant war priest ; fire giant with fire elemental or hell hound ; fire giant with 2 azers or fire snakes
Treasure 3 fire opals (1,000 gp each), elemental gem (fire) , ring of cold resistance
CR 17–22 2 fire giants ; fire giant with 1 or 2 fire elementals , red dragon wyrmlings , or salamanders
Treasure 2 giant silver and ruby drinking cups (7,500 each) filled with fire giant mead (each acts as a potion of fire giant strength ), flame tongue greatsword (resizes to fit its owner’s hand)
CR 23–30 fire giant with fire giant war priest ; fire giant war priest with efreeti or 3 fire elementals ; fire giant with 1d8 + 10 azers
Treasure 10,000 gp, mithral blacksmith hammer (25,000 gp), 3 potions of supreme healing , belt of fire giant strength , staff of fire
CR 31+ 3 or more fire giants ; fire giant war priest with 2 or more fire giants ; 2 fire giants with 2 giant fire elementals
Treasure 4 arrows of giant slaying , iron flask , ring of fire elemental command
Giants look like immense humanoids, standing from 10 feet tall (like ogres ) to 30 (like storm giants ). Some giants, like trolls , have human-like shapes but monstrous features.