AC 14 (natural armor)
HP 30 (4d10+8; bloodied 15)
Speed 40 ft., climb 15 ft.
Proficiency +2; Maneuver DC 12
Skills Survival +3
Damage Resistances cold, poison
Senses passive Perception 11
Languages —
Charge. If the hlaupa moves at least 20 feet straight toward a target and then hits it with a tusk attack on the same turn, the target takes an extra 3 (1d6) slashing damage. If the target is a creature, it must succeed on a DC 12 Strength saving throw or be knocked prone .
Hard Stomach. The hlaupa has advantage on saving throws against poison and it can eat almost anything that is not poisonous.
Relentless (Recharges after a Short or Long Rest ). If the hlaupa takes 7 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead
ACTIONS
Hooves. Melee Weapon Attack: +4 to hit, reach 5 ft., one prone creature. Hit: 7 (2d4+2) bludgeoning damage.
Tusk. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) slashing damage.
Ivory tusks jut out from the drooling maw of this large beast’s wide neck, its dark porcine eyes, mighty antlers, and thick black hooves standing out against the white fur covering its girthy body. Small herds of hlaupa live on mountainsides and tundra where predators can be scarce but plants—even snowed in vegetation and alpine needles—are in abundance, providing ample food regardless of the season. Most “ice pigs” live in the wild but they are frequently the domesticated animals of choice for wintry towns where they’re used as mounts or beasts of burden, provide sustenance in harsh winters, a means of disposing refuse, and even be outfitted for combat.
Beasts are natural animals whose existence and abilities are nonmagical. A bear and a tyrannosaurus rex are both beasts.