AC 10
HP 4 (1d8; bloodied 2)
Speed 30 ft.
Proficiency +2; Maneuver DC 10
Skills Investigation +2 (+1d4)
Senses passive Perception 10
Languages Common
ACTIONS
Club. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.
Stone. Ranged Weapon Attack: +2 to hit, range 10/30 ft., one target. Hit: 2 (1d4) bludgeoning damage.
Mylani Azalathellon ( commoner ) is a teenaged half-elf with a fascination with the law. She always carries two small books with her: a book of common laws and a notebook that she uses to record any transgressions of the law that she witnesses. Brand finds her enthusiasm tiresome—but maybe she’s on to something. Perhaps she’s unwittingly seen something important and written it down in her little book (or perhaps she’s just a nosy busybody with a score to settle.)
Humanoids include a number of different intelligent, language-using bipeds of Small or Medium size. Humans and elves are humanoids, and so are orcs and goblins. Humanoids may employ magic but are not fundamentally magical—a characteristic that distinguishes them from bipedal, language-using fey, fiends, and other monsters. Humanoids have no inherent alignment, meaning that no humanoid ancestry is naturally good or evil, lawful or chaotic.