AC 11 + spell slot level (natural armor)
HP 40 + 10 for each spell slot level above 4th
Speed 30 ft., burrow 30 ft.
Proficiency spellcasting bonus of summoner
Damage Immunities poison
Condition Immunities fatigue, paralyzed, petrified, poisoned, strife, unconscious
Senses darkvision 60 ft., tremorsense 60 ft., passive Perception 10
Languages Primordial, Terran
Death Burst. The minor elemental explodes when it dies. Each creature within 5 feet of it must make a Dexterity saving throw against your spell save DC, taking 7 (2d6) bludgeoning damage on a failed save, or half as much damage on a successful one.
ACTIONS
Slam. Melee Weapon Attack: your spell attack bonus to hit, reach 5 ft., one target. Hit: 4 (1d6+1) bludgeoning damage plus extra damage equal to spell slot level.
Elementals are creatures from one of the Elemental Planes. The most basic of elementals are earth elementals , fire elementals , water elementals , and air elementals , each composed of magically animate earth, fire, and so on. The Elemental Planes are also home to genies, mephits , and other elemental creatures.