Diamond (TEST CHARACTER)
Hit Points
7
While Diamond is not wearing any armor or wielding a shield, her AC equals 15 (10 + her Dexterity modifier + her Wisdom modifier). In addition to the spells she normally prepares, she always has shield of faith prepared.
Diamond gains an expertise die on checks made to persuade others to let her remain armed or to conceal weapons or items about her person.
After she spends at least 1 minute observing a creature within 60 feet, Diamond can use an action to make either an Insight or History check against a DC equal to the creature’s passive Deception check score. On a success, she learns the following:
- Whether the creature has a lower Charisma score than her.
- The creature’s culture and national origin (if any).
- The creature’s social standing in the local majority culture.
When Diamond would ordinarily be reduced to 0 hit points, she is instead reduced to 1 hit point.
Diamond knows the produce flame cantrip (using Charisma as her spellcasting ability).
Diamond can make an Investigation check to learn the location of (or at the Narrator’s discretion, a helpful clue to the trail of) a person by discreetly asking around. The DC of the check is 15 if the individual is not hiding, and 20 if they are trying to conceal their location.
Diamond touches a willing creature and grants it a premonition which it remembers for 1 hour or until it uses the premonition to reroll one ability check, attack roll, or saving throw.
Diamond has a bundle of forged papers of all kinds—property deeds, ID papers, love letters, letters of recommendation—all only needing a few flourishes to meet a current need. She can add a forged, modified copy of any new document or letter to her bundle. It takes a day’s work and a forgery kit to recreate a lost bundle.
Whenever Diamond uses Performance to deliver a sermon or to sing holy songs in a town or city, even on a failed check other than a natural 1, she still attracts a crowd of at least 13 people.