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Diamond (TEST CHARACTER)

Class
Level
1
(XP 0)
Heritage
Culture
Background
str
8
-1
Save
dex
14
+2
Save
con
9
-1
Save
int
13
+1
Save
wis
16
+5
Save
cha
15
+4
Save

Proficiency Bonus
+2
Armor Class
15
Armor of Conviction
Resistances & Immunities
Fire
Size
Speed
30 feet
Current
Hit Points
7
Max Hit Points
7
Temp Hit Points
0
Hit Dice
1d8+0
Death Saves
Successes
Failures
Fatigue
Strife
Supply
8
Max Supply
8

Destiny
Served Cold
-
You draw inspiration from the wails of those who have wronged you. You gain inspiration whenever you outwit a foe without the use of Deception or Persuasion checks.
Cloak and Dagger
-
You know how to avert suspicion when danger closes in. Whenever you or an ally you can see fail a Sleight of Hand or Stealth check, you can use your reaction to spend your inspiration and undo any consequences of that failed check.
Retaliatory Reputation
-
You fulfill your destiny of Revenge and gain this feature when you achieve vengeance. It has become apparent that wronging you is decidedly unwise and those without a death wish instinctively fear you. While you are not incapacitated, you can use a bonus action to direct a threatening stare at any hostile creature within 20 feet of you. The creature must make a Wisdom saving throw with a DC equal to your passive Intimidation score. On a failure, the creature is frightened until the end of its next turn. A creature that succeeds on its saving throw is immune to your Retaliatory Reputation for the next 24 hours.

Skills
Culture
etiquette +1d
Deception
concealing emotions +1d4
History
Insight
Performance
Persuasion
bribery +1d4
Sleight of Hand
Passive Insight
15
Passive Perception
13
Passive Stealth
12
Senses
darkvision 60 ft.
Languages
Common, Elvish, Infernal

Attacks
Dagger
Attack Bonus
4
Damage
1d4 + 2
Damage Type
Range
melee
Properties
Dual-wielding, finesse, simple
Light Crossbow
Attack Bonus
4
Damage
1d8+2
Damage Type
Range
80/320 ft.
Properties
Loading, simple, two-handed

Combat Maneuvers
Maneuver Save DC
12

Equipment
Light crossbow
Weight
4.00
Daggers (4)
Weight
4.00
Memento
Properties
A dozen brightly colored potions. These are actually incredibly strong cocktails.
Weight
4.00
Weight Carried
Maximum Bulky Items
1
Silver Pieces
9
Gold Pieces
2

Spellcasting
Caster Level
1
Ability
Save DC
13
Attack Bonus
5

Features
Armor of Conviction

While Diamond is not wearing any armor or wielding a shield, her AC equals 15 (10 + her Dexterity modifier + her Wisdom modifier). In addition to the spells she normally prepares, she always has shield of faith prepared.

Source
Cleric
Discreetly Armed

Diamond gains an expertise die on checks made to persuade others to let her remain armed or to conceal weapons or items about her person.

Source
Cosmopolitan
Fashion Sense

After she spends at least 1 minute observing a creature within 60 feet, Diamond can use an action to make either an Insight or History check against a DC equal to the creature’s passive Deception check score. On a success, she learns the following:

  • Whether the creature has a lower Charisma score than her.
  • The creature’s culture and national origin (if any).
  • The creature’s social standing in the local majority culture.
Source
Cosmopolitan
Immortal Blessing

When Diamond would ordinarily be reduced to 0 hit points, she is instead reduced to 1 hit point.

Source
Planetouched
Usage
1/Long Rest
Infernal Legacy

Diamond knows the produce flame cantrip (using Charisma as her spellcasting ability).

Source
Planetouched
Urban Denizen

Diamond can make an Investigation check to learn the location of (or at the Narrator’s discretion, a helpful clue to the trail of) a person by discreetly asking around. The DC of the check is 15 if the individual is not hiding, and 20 if they are trying to conceal their location.

Source
Cosmopolitan
Unfickle Fate

Diamond touches a willing creature and grants it a premonition which it remembers for 1 hour or until it uses the premonition to reroll one ability check, attack roll, or saving throw.

Source
Oracle
Usage
1/Long Rest
Many Identities

Diamond has a bundle of forged papers of all kinds—property deeds, ID papers, love letters, letters of recommendation—all only needing a few flourishes to meet a current need. She can add a forged, modified copy of any new document or letter to her bundle. It takes a day’s work and a forgery kit to recreate a lost bundle.

Source
Charlatan
Clerical Charisma

Whenever Diamond uses Performance to deliver a sermon or to sing holy songs in a town or city, even on a failed check other than a natural 1, she still attracts a crowd of at least 13 people.

Source
Cleric

Details & Other Information
Age
35
Height
5 feet 11 inches
Weight
180
Eyes
Red
Skin
Pale
Hair
White
Character Appearance
Mysterious and devoted to her goddess, the Trickster, Diamond is the latest in a long line of tiefling worshipers whose faith manifests in the guise of a tavern hidden in a pocket dimension. Its cast of shady regulars and unfortunate travelers are a rich source of gold and leads for deceit to satisfy the Trickster.
Character Backstory
Diamond inherited The Waning Moon tavern from her grandmother Aneeza and ran it for many years. Between destinations she would return the tavern to her home village, visiting old Aneeza and paying tithes to the Trickster’s temple—until the last time. While attending to an errand during her most recent visit, in Diamond’s absence the settlement and her birthright were razed with Aneeza one of the few survivors. The old woman related the tragic tale of how the local nobility declared the Trickster a heretical religion and rewarded those bearing evidence of destruction of the goddess’ temples, giving Diamond many targets for her vengeance.
Allies & Organizations
Grayise Belnot, an elven noble Diamond has long been conning by claiming her oracle abilities connect her to his ancestors. She beseeches him “on their behalf” (in Elvish) to give away large portions of his riches to the needy.
Followers & Strongholds