Spellbound
Alienist | Diabolist | Dread Knight
Eldritch Gunslinger | Fatewoven
Gyre Gazer | Mutant | Spellbound
Unnaturalist | Urbanist
Envoys of the Dreaming, knights of eladrin courts, victims of fey mischief, and tricksters of all stripes. The spellbound are people ensorcelled by the touch of the fey, driven into service by fate or devotion. The powers of these warlocks can come from being raised in fey-touched places, a fairy noble simply smiling upon them, the prize of some bargain they struck—or a toll extracted for their folly.
Rewoven With Magic
When you take this archetype at 1st level, your patron sews the powers of the fey into your being. You learn druidcraft as a bonus cantrip. Additionally, choose one of the following:
Quickling Sprint
You can use a bonus action to take the Dash or Disengage action. Once you have used this feature a number of times equal to your proficiency bonus, you can’t do so again until you finish a short or long rest .
Spellbinder’s Curse
You can use a bonus action to place a curse on a creature you can see within 30 feet. The curse lasts for 1 minute, and ends early if the target dies, you die, or you become incapacitated . The curse has the following effects:
- Choose lightning damage or thunder damage. When you deal damage against the cursed creature, it takes an additional 1d4 damage of the chosen type. This bonus increases by 1d4 at 10th level, and again at 15th and 20th level.
- You gain a pool of faerie dice, which begins empty. Each faerie die represents a bit of good fortune from your patron. When the cursed creature makes an ability check or attack roll with disadvantage , add one faerie die to this pool. You can spend a faerie die when making an ability check or attack roll to gain a 1d4 bonus. The pool disappears when you finish a short or long rest .
Once you have used this feature, you can’t use it again until you finish a short or long rest.
Mischievous Mobility
At 6th level, you learn new ways to travel which help you to avoid—and find—trouble. Choose one of the following:
Can’t Catch Me
When an attack misses you, you can use your reaction to teleport a distance up to your Speed. Once you have used this feature a number of times equal to your proficiency bonus, you can’t do so again until you finish a long rest .
Fairy Dust
Your patron grants you a bag of fairy dust, which contains a number of uses equal to your proficiency bonus. You can use a bonus action to sprinkle this fairy dust on yourself or a creature within 15 feet. A creature benefiting from your fairy dust gains a fly speed of 30 feet (with the ability to hover) for 10 minutes.
A creature other than you attempting to use the fairy dust must succeed on an Arcana check equal to your spell save DC or it has no effect. When you finish a long rest , your previous bag of fairy dust disappears and you receive a new bag of fairy dust.
Toadstool Sanctuary
At 10th level, you gain the power to open a tiny fissure into the Dreaming which serves as a wellspring of revitalizing energy. When you are in a forest, woodlands, or other healthy greenspace, you can dance, sing, or chant for 1 minute to spring forth a circle of mushrooms in the unoccupied space around you. The mushroom circle can have a radius of up to 15 feet (minimum diameter 5 feet). Creatures resting in your toadstool sanctuary for 10 minutes gain the benefits of a short rest.
Your toadstool sanctuary lasts for 1 week, or until you use this feature again. Once you use this feature, you can’t use it again until you finish a long rest. Creatures who benefit from your toadstool sanctuary cannot do so again for 24 hours.
Fairies’ Retreat
At 14th level, you can instantly traverse the Dreaming to a place of hopeful refuge. You can use an action to teleport yourself and up to five willing creatures you can see within 30 feet, disappearing in flashes of bright color or a vortex of leaves. You each reappear no further than 1 mile away, in the nearest unoccupied space within 30 feet of your Toadstool Sanctuary, or a fairy ring or monolith consecrated to the fey which you have previously seen. If you are already at such a location when you use this feature, you and the creatures instead teleport into or return from the Dreaming.
Once you have used this feature, you can’t do so again until you finish a long rest .