Skip to main content

Breadcrumb

Conjured Guardian

Challenge
Terrain
str
18
dex
10
con
18
int
14
wis
11
cha
5

AC 17 (natural armor)

HP 55

Speed 30 ft.


Damage Immunities poison

Condition Immunities  charmed , fatigue , frightened , paralyzed , petrified , poisoned

Senses darkvision 60 ft., passive Perception 10

Languages understands the languages you speak

Challenge —; Proficiency your proficiency bonus

Stone’s Stupor (Stone Only). The guardian can force creatures it can see that start their turn within 10 feet of it to make a Wisdom saving throw against your spell save DC. On a failure, the creature is rattled and its speed is halved until the start of its next turn.


ACTIONS

Multiattack. The guardian makes two slam attacks.

Poison Breath (Iron Only). The guardian exhales poisonous gas in a 15-foot cone. Each creature in the area makes a Constitution saving throw against your spell save DC, taking 21 (6d6) poison damage on a failure or half damage on a success.

Slam. Melee Weapon Attack: your spell attack bonus to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage, plus extra damage equal to spell slot level.


REACTIONS

Berserk Thrashing (Clay Only). When it takes damage, the guardian makes a slam attack against a random creature within its reach. If no creature is within reach, the guardian moves up to half its speed toward an enemy it can see without provoking opportunity attacks.

Monster Type Description

Constructs are beings that were built or made. Some are mindless machines, while others have some form of intelligence. Guardians are constructs.