Skip to main content

Breadcrumb

Initiate Fiend-Summoning Spells

Welcome, initiate, to the Order of Binding and Summoning. While the undead make for cheap and tireless laborers, they are unsuitable for complex tasks. Slaves can be trained to perform many skills, but their bodies are fragile and easily broken. When there is a need for servants who are as cunning as they are mighty, that’s where we come in!

The planes below are home to a variety of dreadful and dastardly beings. Some will serve us eagerly, negotiating their services in exchange for payment or favors. Others are less keen, but with the right invocations we can make them serve us nonetheless. Be careful though, initiate, for many are your predecessors who were eviscerated by their own summon after their bindings proved insufficient.


These spells serve as an introduction to conjuring fiends.

Cantrip

Direct Minion (cjr): Direct your summoned minion to attack or move.

1st-level

Minor Fiendish Ally (cjr):Summon an imp or quasit to bargain for services.

2nd-level

Conjure Abyssal Hordelings (cjr): Summon up to three minor demons.

3rd-level

Conjure Lesser Devil (cjr): Summon a lesser devil to do your bidding.

Embody Fiendish Spirit (cjr): Invite a planar being into your body to use its knowledge.