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Feather Fall

Feather Fall

-level (
)
Duration:

Casting Time: 1 reaction which you take when you or a creature within range falls

Magic slows the descent of each target. Until the spell ends, a target’s rate of descent slows to 60 feet per round. If a target lands before the spell ends, it takes no falling damage and can land on its feet, ending the spell for that target.

 

Feeblemind

Feeblemind

-level (
)
Duration:

You blast the target’s mind, attempting to crush its intellect and sense of self. The target takes 4d6 psychic damage. 

On a failed save, until the spell ends the creature’s Intelligence and Charisma scores are both reduced to 1. The creature can’t cast spells, activate magic items, understand language, or communicate in any intelligible way, but it is still able to recognize, follow, and even protect its allies.

Find Familiar

Find Familiar

-level (
)
r
Duration:

Your familiar, a spirit that takes the form of any CR 0 beast of Small or Tiny size, appears in an unoccupied space within range. It has the statistics of the chosen form, but is your choice of a celestial, fey, or fiend (instead of a beast).

Your familiar is an independent creature that rolls its own initiative and acts on its own turn in combat (but cannot take the Attack action). However, it is loyal to you and always obeys your commands.

When the familiar drops to 0 hit points, it vanishes without a trace. Casting the spell again causes it to reappear.

r
This spell may be cast as a ritual

Find Steed

Find Steed

-level (
)
Duration:

You summon a spirit that takes the form of a loyal mount, creating a lasting bond with it.

Find Traps

Find Traps

-level (
)
Duration:

This spell reveals whether there is at least one trap within range and within line of sight. You don’t learn the number, location, or kind of traps detected. For the purpose of this spell, a trap is a hidden mechanical device or magical effect which is designed to harm you or put you in danger, such as a pit trap, symbol spell, or alarm bell on a door, but not a natural hazard.

Finger of Death

Finger of Death

-level (
)
Duration:

Negative energy wracks the target and deals 7d8 + 30 necrotic damage.

Fireball

Fireball

-level (
)
Duration:

A fiery mote streaks to a point within range and explodes in a burst of flame. The fire spreads around corners and ignites unattended flammable objects. Each creature in the area takes 6d6 fire damage.

Fire Bolt

Fire Bolt

-level (
)
Duration:

You cast a streak of flame at the target. Make a ranged spell attack. On a hit, you deal 1d10 fire damage. An unattended flammable object is ignited. 

This spell’s damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).

Fire Shield

Fire Shield

-level (
)
Duration:

Until the spell ends, flames envelop your body, casting

Pagination