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Stone Giant

Challenge
str
23
dex
14
con
20
int
10
wis
12
cha
10

Huge giant 3,900 XP

AC 17 (natural armor)

HP 126 (11d12 + 55; bloodied 63)

Speed 40 ft.


Proficiency +3; Maneuver DC 17

Saving Throws Str +9, Dex +5, Con +8, Wis +4

Skills Athletics +9 (+1d4), Perception +4, Stealth +5

Damage Resistances acid

Condition Immunities petrified

Senses passive Perception 14

Languages Giant


Camouflage. The giant has advantage on Stealth checks made to hide in rocky terrain.


ACTIONS

Multiattack. The giant attacks twice with its greatclub or twice with rocks.

Greatclub. Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage. If the target is a Large or smaller creature, it makes a DC 19 Strength saving throw , falling prone on a failure.

Rock. Ranged Weapon Attack: +9 to hit, range 60/240 ft., one target. Hit: 20 (4d6 + 6) bludgeoning damage. If the target is a Large or smaller creature, it makes a DC 19 Strength saving throw . On a failure, it is pushed 10 feet away from the giant and knocked prone . In lieu of a rock, the giant can throw a grappled Medium or smaller creature up to 30 feet. On a hit, the target and the thrown creature both take 15 (3d6 + 5) bludgeoning damage. On a miss, only the thrown creature takes the damage. The thrown creature falls prone in an unoccupied space 5 feet from the target.


BONUS ACTIONS

Grab. One creature within 5 feet makes a DC 13 Dexterity saving throw . On a failure, it is grappled (escape DC 17). Until this grapple ends, the giant can’t grab another target, and it makes greatclub attacks with advantage against the grappled target.


REACTIONS

Rock Catching. If a rock or other Small or larger projectile is hurled or fired at the giant, the giant makes a DC 10 Dexterity saving throw . On a success, the giant catches the projectile, takes no bludgeoning or piercing damage from it, and is not pushed or knocked prone by it.

Combat

Stone giants prefer ranged combat: they don’t close to melee range unless they’re out of rocks. On the other hand, they don’t retreat from melee. A stone giant will die in battle to protect its home. Otherwise, it parleys or surrenders once bloodied.


Names

Adanan, Beladan, Ea, Kalum, Kisthar, Oralu


Legends and Lore

With a History or Nature check, characters can learn the following:

DC 10 As their name suggests, giants are enormous creatures, the largest of their kind standing over 30 feet tall. Though they look like large humanoids, they are an ancient people with close ties to the elements.

DC 15 Giants sort themselves into different clans, including hill giants, fire giants, cloud giants, and others.

Description

Stone giants stand between 15 and 20 feet tall. They dwell in mountain caves and underground caverns. With their deliberate movements, silent footfalls, and gaunt, craggy bodies the color of the surrounding rock, they are generally seen only when they choose to be.

Voice of the Stone. Stone giants have a deep connection to earth and rock; some who have made pilgrimages to the Elemental Plane of Earth claim that they can hear its voice. Many stone giants are expert sculptors. A stone giant’s home is often decorated with immense friezes and exquisite stone statues. While stone giants sometimes come in conflict with the mountain dwarves who compete for the same caves, the differences between them are often bridged by their shared artistic goals. Stone giants will sometimes collaborate with dwarves on massive engineering projects.

Athleticism and Competition. Because the mountains are home to many dangerous monsters, stone giant clans demand combat prowess and athletic achievement from each of their members. Wrestling competitions are common. Disputes are settled with duels in which contestants hurl rocks at each other, trying to knock each other out of bounds. 

Exiles. Stone giant clans exile those who don’t fit in. Many stone giant exiles are gentle artists who’d rather listen to the stone than their fellows, but some are too violent to have a place in a harmonious society. Most stone giant exiles live alone in isolated caves. A few travel the lowlands, sharing their artistic talents with (or inflicting their violence upon) the small folk.

Behavior

Stone Giant Lone Behavior

1 Traveling, lost in thought

2 Exiled or on a pilgrimage

3 Carving stone

4 Tormenting humanoid captives


Stone Giant Group Behavior

1 Engaged in a rock-throwing duel or game

2 Working together on a 50-foot-tall statue

3 On a raid

4 Sitting in a circle, telling stories of ancient stone giant heroes

Signs

1 Giant shoeless footprints

2 The distant sound of rocks shattering

3 Recent, beautiful carvings in rock

4 Rhythmic thumps like giant steps

Encounters

Stone giants live on mountain peaks and in vast underground caverns. 

CR 5–10 stone giant ; stone giant stonetalker ; stone giant with 1d4 mountain dwarf soldiers

Treasure set of giant stone chess pieces (750 gp total), 2 potions of diminution , figurine of wondrous power (silver raven)

CR 11–16 2 stone giants ; stone giant with basilisk , cave bear , earth elemental , troll , or walking statue

Treasure 4 peridot gemstones (500 gp each), potion of supreme healing , mug of stone giant beer (acts as a potion of stone giant strength ), ring of protection

CR 17–22 2 stone giants with 2 awakened trees , basilisks , cave bears , gargoyles , or walking statues

Treasure 7 emeralds (1,000 gp each), 3 mugs of stone giant beer (each acts as a potion of stone giant strength ), belt of stone giant strength

CR 23–30 3 stone giants ; stone giant stonetalker with 2 stone giants ; 2 stone giants with earth elemental , medusa , or tyrannosaurus rex

Treasure 5 jacinth gemstones (5,000 gp each), 6 3 slingstones , Ioun stone of strength , stone of controlling earth elementals

Monster Type Description

Giants look like immense humanoids, standing from 10 feet tall (like ogres ) to 30 (like storm giants ). Some giants, like trolls , have human-like shapes but monstrous features.