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Fey Tongue

Fey Tongue

-level (
)
Duration:

You gain a +10 bonus on Insight checks made to understand the meaning of any spoken Sylvan, Elvish or Primordial that you hear, or any written text in those languages that you can touch.

Planar Slumber (Tier 2)

Planar Slumber (Tier 2)

The result of planar shifts, teleportation spells gone wrong, and the power of malicious fey or monsters of dream, planar slumber causes a creature’s taxed mind to turn to sleep to recover from the acute sensation of being detached from reality.

Pregenerated Characters

Pregenerated Characters

As we mentioned in our latest character builder update over on the official Level Up website, we have a work-in-progress static character sheet to show you. This sheet is very much just a character sheet (it doesn't 'do' anything) and the layout and theming is still being tweaked, but it gives a sense of what a character on this tools site will look like--we're aiming for simplicity and functionality over graphical flourishes, so it won't get super-fancy.

Workshop

Workshop

Workshops (which contain a forge, tools, and workers) include armorers, weaponsmiths which forge swords and other weapons, carpenters, bakeries, or any other location where items are created or repaired. Workshops range from singleperson smithies to enormous factories which employ dozens of workers.

Temple (stronghold)

Temple (stronghold)

A temple is a shrine or other place of worship devoted to a higher power. Temples range from small churches to magnificent cathedrals. Sometimes a temple is for followers of a specific deity or pantheon of gods, but they can also be sites for the idolization of broader entities like nature or one of the Moral Planes.

Stronghold Feat: Whenever you restore a creature’s hit points, you restore an additional hit point per die rolled.

Training Hall

Training Hall

Training halls encompass dojos, drill squares, and more. They often contain combat dummies, racks of wooden training weapons, and other equipment designed to improve the combat abilities of soldiers and warriors.

Stronghold Feat: While using your training hall, the training time required to gain proficiency with a new weapon is reduced by half.

At Grade 2, while using your training hall the training time required to gain proficiency with a new weapon is reduced to 1 month.

Shop

Shop

Many retired adventurers go into business running a small general store or other commercial enterprise. A shop’s primary function is to earn money, and the larger the shop the more money it makes.

Pagination