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Object of Fascination

Object of Fascination

-level (
)
Duration:

Choose one creature that you can see within 15 feet of the item. Until the spell ends, the creature is fixated on it. While the target is fixated in this way and within range of both you and the item, you can, as a free action, compel it to retrieve the item, provided that doing so isn’t obviously dangerous.

Stumble

Stumble

-level (
)
Duration:

The target moves up to 10 feet in a direction you choose, stopping short of any ledges or other dangerous hazards, or if it collides with another creature, object, or an obstacle, such as a wall or door. This movement does not provoke opportunity attacks. At the end of its movement, the target falls prone, taking 2d6 bludgeoning damage if it collides with an obstacle. If it collides with another creature or object, the damage is split between them.

Nervous Recoil

Nervous Recoil

-level (
)
Duration:

You magically cloud the target’s judgment at the last instant. The target must choose to keep its successful roll or treat the roll as a failure instead. If it keeps the success, the target takes 2d6 psychic damage.

Gish Gallop

Gish Gallop

-level (
)
Duration:

You weave subtle charms into your speech to conceal your mistakes. When you fail a Deception, Intimidation, or Persuasion check, you can choose to immediately repeat the triggering skill check, but with a different skill of your choice from the following: Deception, Intimidation, Persuasion. If you succeed on this check, it replaces the triggering failure. If you fail, all creatures that you are interacting with know you attempted to manipulate them

Voidrunner's Codex Backgrounds

Voidrunner's Codex Backgrounds

How have you spent your life in the cosmos so far? What choices did you make—or were made for you—to end up here? Backgrounds detail what your character’s life was like before they took up voidrunning, their earlier jobs, crafts, and passions.

Backgrounds || Academy Graduate | Celebrity | Clone | Convict | Detective | Devotee | Diplomat | Employee | Gambler | Miner | Pilot | Preserver | Salvager | Socialite | Soldier | Space Pirate | Student

Voidrunner's Codex Cultures

Voidrunner's Codex Cultures

Cultures from the same world can be utterly different, and cultures that developed galaxies apart can be beyond comprehension to each other. Your character’s culture represents how they were raised, the type of community they grew around, and how they lived. Presented in this section are various cultures to choose from when building your character that have been designed to capture as wide of a scope of common science fiction upbringings as possible. As a Narrator, feel free to mix and match the features of these cultures as you see fit to better represent the cultures unique to your setting.

Cultures || Artificial | Backwater | Belter | Drifter | Enlightened | Honorbound | Imperium | Mercantile | Militant | Pre-Industrial | Rebel | Rustic | Stoic | Technetronic | Union | Underclass | Urbanite | Virtual | Warped  

Crossdagger

Crossdagger

This weapon resembles a cross with four razor-sharp blades on each end. A creature not proficient with the crossdagger takes 1d4 slashing damage when it uses the weapon to make an attack and rolls a natural 1.

Quickbow

Quickbow

This gauntlet fits over the wrist, binding tightly with cords of leather, and one side of it is adorned with a winged silver contraption that has a taut wire connected on the ends and set perpendicular to the bracer. When you take the Attack action using this weapon, you may choose to attack with disadvantage until the start of your next turn to make two additional ranged weapon attacks.

Bolas

Bolas

On each end of this sturdy cord is a weighted metal ball. A creature hit by a ranged weapon attack using bolas takes damage and makes a Dexterity saving throw against maneuver DC or is grappled. On a critical hit, a creature that fails its save is both grappled and knocked prone.

Pagination