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The galeoni are a shark-like people with mysterious origins—some suspect they are the
result of sorcerous experiments, while others cite a migration from the Plane of Water. Able to breathe air and water with ease, galeoni are a restless people, often happiest with lifestyles that bring them close to the water or those that feature constant travel or change, such as work on ships, caravans, or traveling troupes.

A typical galeoni has eyes so dark they seem to be without pupils and, much like the sharks they resemble, a pale belly reaching up to their jaw line, with darker blue or gray on the rest of their bodies. Many are be brown or rust-colored, however, and some may even have spots or stripes. Galeoni often have a reputation as blood thirsty killers, but this is largely undeserved, and as many seek loving, peaceful lives as in any other people group. Far from exhibiting sharklike cannibalism, galeoni are fiercely protective of their families.


Galeoni Traits

Characters with the galeoni heritage share a variety of traits. 

Age. Galeoni mature at 15 and usually live to be 45.

Size. Galeoni range from 3 to 4 feet tall and weigh between 40 and 50 lbs. Your size is Small.

Speed. Your base walking speed is 25 feet and you have a swim speed of 35 feet.

Darkvision. You have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Frenzy. When you become bloodied , you cease to care about your safety and attacks against you gain advantage . During this time you are immune to the frightened condition. If you were frightened before becoming bloodied, this feature suppresses the condition, though it resumes once you are no longer bloodied (time spent suppressed counts against a condition’s duration).

Predatory Senses. You gain an expertise die for any Perception checks related to detecting blood.

Versatile Breathing. You can breathe both air and water.

Galeoni Gifts 

In addition to the traits found in your galeoni heritage, select one of the following gifts

Vicious Maw

Some galeoni are especially shark-like. You have the following traits:

Rending Bite. Your jaws are especially effective. Your bite attack is a natural weapon that deals piercing damage equal to 1d6 + your Strength modifier and must make a Constitution saving throw or take ongoing damage equal to your Strength modifier. At the end of each of its turns, the target can make a Constitution saving throw to end the effect. The DC for these saving throws equals 8 + your Strength modifier + your proficiency bonus.

To the Bitter End. When you take massive damage that would kill you instantly, you can use your reaction to make a death saving throw . If the saving throw succeeds, you instead fall unconscious and are dying.

Watchful Power

Sharks may be predators, but there’s always a bigger fish. Sometimes the best defense is spotting trouble before it happens. You have the following traits:

Sharp Eye. You are considered proficient in the Wary Stance maneuvre and do not have to spend exertion to activate it.

Stocky. You can grapple or shove creatures up to two size categories larger than yourself. In addition, when determining your carrying capacity and the weight that you can push, drag, or lift, your size is considered to be Large.

Vigilant. A creature attacking you does not gain advantage from being hidden from you or unseen by you.

Galeoni Paragon 

When you reach 10th level you achieve the pinnacle of your kind and gain one paragon gift from the following list.

Frightening Jaws

As an action, you bare your teeth at a creature that you can see within 30 feet and let out a terrifying cry. If the creature can see or hear you, it must make a Wisdom saving throw (DC = 8 + your proficiency bonus + your Strength modifier) or become frightened of you until the beginning of your next turn. When you become bloodied , you can use this feature as a bonus action. On a successful save, a creature is immune to this feature for 24 hours.

Additionally, when bloodied, you are now also immune to the charmed condition. If you were charmed before becoming bloodied, this feature suppresses it, though it resumes once you are no longer bloodied (time spent suppressed counts against a condition’s duration).

Knife Through Water

Your swim speed increases to 50 feet, and the range of your darkvision increases to 120 feet (or 240 feet underwater). You also gain an expertise die to your maneuver DC when attempting the Grapple and Knockdown basic maneuvers in water.

Galeoni Culture

While you can choose any culture for your galeoni character the following cultures are linked closely with this heritage: caravanner , circusfolk , cosmopolitan , itinerant , lone wanderer , stoneworthy , wildling .