Initiate Fiend-Summoning Spells
Welcome, initiate, to the Order of Binding and Summoning. While the undead make for cheap and tireless laborers, they are unsuitable for complex tasks. Slaves can be trained to perform many skills, but their bodies are fragile and easily broken. When there is a need for servants who are as cunning as they are mighty, that’s where we come in!
The planes below are home to a variety of dreadful and dastardly beings. Some will serve us eagerly, negotiating their services in exchange for payment or favors. Others are less keen, but with the right invocations we can make them serve us nonetheless. Be careful though, initiate, for many are your predecessors who were eviscerated by their own summon after their bindings proved insufficient.
These spells serve as an introduction to conjuring fiends.
Cantrip
Direct Minion (cjr): Direct your summoned minion to attack or move.
1st-level
Minor Fiendish Ally (cjr):Summon an imp or quasit to bargain for services.
2nd-level
Conjure Abyssal Hordelings (cjr): Summon up to three minor demons.
3rd-level
Conjure Lesser Devil (cjr): Summon a lesser devil to do your bidding.
Embody Fiendish Spirit (cjr): Invite a planar being into your body to use its knowledge.