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Skeletal Hands

Casting Time
1 creature
finger bone
Concentration ( 1 minute )

Dozens of skeletal hands reach from a wall or other vertical surface to grasp a creature within 5 feet of the surface. Make a melee spell attack. On a hit, the target takes 1d8 necrotic damage and is restrained until the spell ends. A creature restrained by the hands can use a bonus action to make a Strength saving throw to escape, ending the spell early on a success. On a failure, the target takes 1d8 necrotic damage. When the spell ends, the hands withdraw into the wall.

Cast at Higher Levels

 The spell’s initial damage and damage on a failed escape attempt increase by 1d8 per slot level above 1st.

Rare Versions

Finor’s Imprisoning Skeletal Hands. If you maintain concentration on the spell for the full duration, the target remains trapped by the hands until the magic is dispelled or you dismiss the spell as an action.