Agile Feint
Agile Feint
You juke left and right, throw sand, whip out your cloak, or otherwise try to distract your opponent and make them vulnerable to attack.
Anticipate Spell
Anticipate Spell
You make your move while your foe is busy casting a spell.
Armor Lock
Armor Lock
You swiftly adjust your enemy’s armor so that they cannot move.
Blinding Blow Stance
Blinding Blow Stance
You pace your attacks in a disruptive flow that makes it easy to follow a strike with maneuvering that temporarily blinds your foes.
Deceptive Stance
Deceptive Stance
With practice and training you learn how to shut off your facial reactions amidst battle, taking on a passive countenance from which nothing can be easily gleaned.
You gain an expertise die on Deception and Sleight of Hand checks made in combat
Douse
Douse
You quickly dash a container of liquid over your opponent at an opportune moment.
Feinting Strike
Feinting Strike
You make a skillful, deceptive strike which your foe doesn’t see coming.
Make a melee weapon attack roll using the result of a Sleight of Hand check instead of your attack bonus.
Force Hesitation
Force Hesitation
After working your way into an opponent’s guard you convince them that every step will lead to a disastrous end, and that to divert their attention away from you for even a moment invites devastation.
Mugging Hit
Mugging Hit
As your enemy howls in pain, you swiftly snatch something away from them.
Choose a creature you can see. On a hit with your next melee attack against it before the start of your next turn, you can also make a Sleight of Hand check against the creature.
Painful Pickpocket
Painful Pickpocket
Sometimes a good diversion is presented to you and though a foe might bloody you, your light fingers find opportunity in the exchange.
When a creature hits you with a melee attack, you can use your reaction to make a Sleight of Hand check against it.
Perplexing Flurry
Perplexing Flurry
A rain of short, sharp strikes disorients your enemy.
Pickpocket
Pickpocket
You snatch something from your enemy.
When a creature is within your reach, you can use your reaction to make a Sleight of Hand check against it.
Pilfer Object
Pilfer Object
You dart forward and snatch an item from a foe just as they start to use it.
Spinning Parry
Spinning Parry
A quick step and suddenly you and your foe exchange places.
You can use your reaction to make a Sleight of Hand check when a creature makes a melee attack against you, turning it into a miss if your result is higher than the attack roll.
Steal Momentum
Steal Momentum
A quick jab to a pressure point locks your opponent’s joints.