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Titanic Dragon Turtle

Challenge
Tags
str
24
dex
10
con
22
int
14
wis
16
cha
16

AC 21 (natural armor)

HP 396 (24d20 + 144; bloodied 198) 

Speed 20 ft., swim 80 ft.


Proficiency +6; Maneuver DC 21

Saving Throws Dex +6, Con +12, Int +8, Wis +9

Skills History +8, Insight +9, Nature +8

Damage Resistances cold, fire

Senses darkvision 120 ft., passive Perception 13

Languages Aquan, Common, Draconic


Amphibious. The dragon turtle can breathe air and water.

Legendary Resistance (1/Day). If the dragon turtle fails a saving throw , it can choose to succeed instead. When it does so, the faint glow cast by its shell winks out. When the dragon turtle uses Retract, it gains one more use of this ability and its shell regains its luminescence.

Innate Spellcasting. The dragon turtle’s spellcasting ability is Wisdom (spell save DC 17). It can innately cast the following spells, requiring no components:

3/day each: control weather , water breathing , zone of truth


ACTIONS 

Bite. Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 52 (7d12 + 7) piercing damage. If the target is a creature, it is grappled (escape DC 21). Until this grapple ends, the dragon turtle can’t bite a different creature, and it has advantage on bite attacks against the grappled creature.

Ram. Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 46 (6d12 + 7) bludgeoning damage. This attack deals double damage against objects, vehicles, and constructs.

Tail. Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 46 (6d12 + 7) bludgeoning damage. If the target is a creature, it makes a DC 21 Strength saving throw . On a failure, it is pushed 15 feet away from the dragon turtle and knocked prone .

Steam Breath (Recharge 5–6). The dragon turtle exhales steam in a 90-foot cone. Each creature in the area makes a DC 20 Constitution saving throw , taking 52 (15d6) fire damage on a failed save or half as much on a successful one.

Lightning Storm (1/Day). Hundreds of arcs of lightning crackle from the dragon turtle. Each creature within 90 feet makes a DC 17 Dexterity saving throw , taking 35 (10d6) lightning damage on a failure or half damage on a success.


BONUS ACTIONS

Claws. Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 25 (4d8 + 7) slashing damage.


REACTIONS

Retract. When the dragon turtle takes 50 damage or more from a single attack or spell, it retracts its head and limbs into its shell. It immediately regains 20 hit points. While retracted, it is blinded ; its Speed is 0; it can’t take reactions; it has advantage on saving throws; attacks against it have disadvantage ; and it has resistance to all damage. The dragon turtle stays retracted until the beginning of its next turn.

Tail. When the dragon turtle is hit by an opportunity attack, it makes a tail attack.

 


LEGENDARY ACTIONS 

The dragon turtle can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. It regains spent legendary actions at the start of its turn.

Claw Kick. The dragon turtle makes a claws attack and then moves up to half its speed without provoking opportunity attacks .

Emerald Radiance (1/Day). Searing green light emanates from the dragon turtle. Each creature within 90 feet makes a DC 17 Dexterity saving throw , taking 70 (20d6) radiant damage on a failure or half damage on a success. A creature that fails the saving throw is blinded until the end of its next turn.

Lightning Storm (1/Day, While Bloodied). The dragon turtle recharges and uses Lightning Storm.

Tail (Costs 2 Actions). The dragon turtle makes a tail attack.

Combat

The dragon turtle uses its ram attack against ships. When fighting creatures, it uses Steam Breath if available and its bite otherwise. It generally uses its tail only as a reaction, unless it wants to push a melee combatant before retreating. It uses Lightning Storm when it can’t otherwise reach its enemies. It attacks with its claws every turn. Dragon turtles flee into deep water when bloodied; if pursued, they turn around once their Steam Breath recharges and fight to the death.


Legends and Lore

With a History or Nature check, characters can learn the following:

DC 10 Dragons turtles are enormous, intelligent turtles that can live for centuries.

DC 15 Much like dragons, dragon turtles are capricious creatures. Mortals who disrespect them do so at their peril.

DC 20 Dragon turtles use magic to control the weather and can call lightning down on those who anger them. Once it has retracted into its shell, a dragon turtle is nearly impossible to kill.

Description

Sailors speak in hushed whispers of Adraxa, the luminescent, emerald-studded Queen of Dragon Turtles who dwells in the Elemental Plane of Water. Twice the size of most dragon turtles, she has ruled oceans and sunk entire fleets.

Behavior

1 With a storm in its wake, on its way to attack a foe

2 Sleepily sunning itself, resembling a small island

3 Surrounded by storms; wishes to be left alone

4 Curious and hungry for gossip and conversation

5 Expects tribute from passing ships

6 Suspicious of travelers; uses zone of truth to determine their motives

Signs

1 A sudden change in weather: calm to stormy or vice versa

2 A lookout spots a previously uncharted island

3 Flocks of birds circling overhead

4 The wreckage of a merchant vessel floating atop the waves

Encounters

Dragon turtles lair in the ocean depths.

CR 17–22 Dragon turtle

Treasure 500 pp, 2,000 gp, 5,000 sp, jade-inlaid ship’s wheel (750 gp), silver disc inscribed with map of the world (750 gp), elemental gem (water) , 2 potions of invisibility , horn of blasting fashioned from conch shell

CR 23–30 Titanic dragon turtle

Treasure 1,500 pp, 5,000 gp, 10,000 sp, 15 pieces of jewelry (750 gp each), 90 pearls (100 gp each), spell scroll of wish inscribed on a turtle shell, luck blade , portable hole

Monster Type Description

Dragons include red and gold dragons, which are huge reptilian fire-breathers that number among the world’s most dangerous monsters. This type includes white dragons , which breathe killing frost, as well as smaller reptilian creatures related to true dragons, such as pseudodragons