HP 104 (16d8 + 32; bloodied 52)
Speed 50 ft., fly 50 ft. (hover)
Proficiency +3; Maneuver DC 15
Skills Perception +5, Stealth +7 (+1d4)
Damage Resistances damage from nonmagical weapons
Damage Immunities poison
Condition Immunities , , , , , , ,
Senses darkvision 60 ft., passive Perception 15
Languages Auran, Common
Invisibility. The stalker is . Creatures that see invisible creatures see the stalker as a vague humanoid outline.
Wind Tracker. If given a quarry by a summoner, the stalker knows the direction and distance to the quarry as long as they are on the same plane of existence and not sealed from each other by a barrier that doesn’t allow air to pass.
Elemental Nature. An invisible stalker doesn’t require air, sustenance, or sleep.
Multiattack. The stalker makes two melee attacks.
Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage. On a critical hit, the target is pushed up to 15 feet and knocked .
Gust (Recharge 6). The stalker briefly turns into a gust of wind and moves up to its Speed without provoking
. It is able to pass through an opening as narrow as 1 inch wide without squeezing.
The invisible stalker single-mindedly targets its quarry. If it’s getting the worst of combat, it retreats but does not give up. It stalks its target, replacing its direct assaults with hit-and-run raids spread out over days: attacking when its quarry is alone, setting up traps, pushing its enemy off a cliff, and the like.
Aloelath, Istreth, Shasalenas, Ussura
Legends and Lore
With an Arcana or Nature check, characters can learn the following:
DC 10 Invisible stalkers are elementals from the Plane of Air. Like most elementals, they don’t need to drink, eat, or sleep.
DC 15 An invisible stalker encountered on the Material Plane often serves a powerful spellcaster.
DC 20 Invisible stalkers are incomparable trackers. They know the direction and distance to their quarry so long as they are on the same plane of existence and not separated by an airtight barrier.
An invisible stalker is a creature from the Elemental Plane of Air. Powerful spellcasters frequently summon invisible stalkers to hunt or do battle on their behalf.
Wind Listeners. On their home plane, communities of invisible stalkers follow herds of gigantic cloud beasts. Unparalleled hunters, they pinpoint their quarry by listening to the whispers of the wind. Summoners covet this tracking ability, employing invisible stalkers as bounty hunters and assassins.
Unwilling Servants. When encountered on the Elemental Plane of Air, most invisible stalkers are hostile to humanoids—especially spellcasters, which they regard as wicked tormentors. Invisible stalkers dislike being wrenched from their lives to do others’ dirty work. While they must obey their summoners’ commands, they try to complete their mission as quickly as possible. If an assignment is long or hazardous, they look for ways to follow the letter of their orders while subverting the meaning.
1–2 Summoned to kill or spy on you or an ally
3 While watching invisibly, develops an attachment to, or dislike of, a party member
4 Escaped a botched summoning and trying to live peacefully
Wilderness and Underground Signs
1 CR 17 Perception check: naked humanoid footprints
2 CR 17 Perception check: The stalker's invisible form briefly displaces smoke or fog
3 CR 17 Perception check: rustling in the grass, underbrush, or dust
4 A sudden, localized gust of wind
1 Someone complaining that someone bumped into them; there's no one near them
2 A door opens and closes, but no one is nearby; DC 17 Perception or Investigation check: footprints can be followed
3 Trader complains that someone keeps stealing from their stall
4 A tile suddenly slides off a roof
Native to the Elemental Plane of Air, invisible stalkers perform errands for spellcasters.
CR 5–10 ; with 1d6 ;
CR 11–16 2 ; with ; with 1 or 2
Elementals are creatures from one of the Elemental Planes. The most basic of elementals are, , , and , each composed of magically animate earth, fire, and so on. The Elemental Planes are also home to genies, , and other elemental creatures.