Skip to main content

Breadcrumb

Invisible Render

Challenge
str
16
dex
18
con
14
int
3
wis
14
cha
10

AC 14

HP 123 (19d8 + 38; bloodied 61)

Speed 50 ft., fly 50 ft. (hover)


Proficiency +3; Maneuver DC 15

Skills Perception +5, Stealth +7 (+1d4)

Damage Resistances damage from nonmagical weapons

Damage Immunities poison

Condition Immunities fatigue , grappled , paralyzed , petrified , poisoned , prone , restrained , unconscious

Senses darkvision 60 ft., passive Perception 15

Languages cannot speak or understand any languages


Invisibility. The render is invisible . Creatures that see invisible creatures see the render as a vague hound-like outline.

Wind Tracker. If given a quarry by a summoner, the render knows the direction and distance to the quarry as long as they are on the same plane of existence and not sealed from each other by a barrier that doesn’t allow air to pass.

Elemental Nature. An invisible render doesn’t require air, sustenance, or sleep.

Pack Tactics. The render has advantage on attack rolls against a creature if at least one of the render's allies is within 5 feet of the creature and not incapacitated .


ACTIONS

Multiattack. The render makes two melee attacks.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 16(2d12+ 3) piercing damage. If the target is a creature, it makes a DC 14 Strength saving throw . On a failure, it is knocked prone .


BONUS ACTIONS

Gust (Recharge 6). The render briefly turns into a gust of wind and moves up to its Speed without provoking opportunity attacks . It is able to pass through an opening as narrow as 1 inch wide without squeezing. 
 

Combat

The invisible render single-mindedly targets its quarry. If it’s getting the worst of combat, it retreats but does not give up. It stalks its target, replacing its direct assaults with hit-and-run raids spread out over days: attacking when its quarry is alone, setting up traps, pushing its enemy off a cliff, and the like.


Names

Aloelath, Istreth, Shasalenas, Ussura


Legends and Lore

With an Arcana or Nature check, characters can learn the following:

DC 10 Invisible stalkers are elementals from the Plane of Air. Like most elementals, they don’t need to drink, eat, or sleep.

DC 15 An invisible stalker encountered on the Material Plane often serves a powerful spellcaster.

DC 20 Invisible stalkers are incomparable trackers. They know the direction and distance to their quarry so long as they are on the same plane of existence and not separated by an airtight barrier.

Description

An invisible render is a creature from the Elemental Plane of Air. Powerful spellcasters frequently summon invisible renders along side or instead of invisible stalkers to hunt or do battle on their behalf.

Wind Listeners. On their home plane, communities of invisible stalkers and invisible renders follow herds of gigantic cloud beasts. Unparalleled hunters, they pinpoint their quarry by listening to the whispers of the wind. Summoners covet this tracking ability, employing invisible stalkers as bounty hunters and assassins.

Unwilling Servants. When encountered on the Elemental Plane of Air, most invisible stalkers and invisible renders are hostile to humanoids—especially spellcasters, which they regard as wicked tormentors. Invisible stalkers dislike being wrenched from their lives to do others’ dirty work. While they must obey their summoners’ commands, they try to complete their mission as quickly as possible. If an assignment is long or hazardous, they look for ways to follow the letter of their orders while subverting the meaning.

Behavior

1–2 Summoned to kill or spy on you or an ally

3 While watching invisibly, develops an attachment to, or dislike of, a party member

4 Escaped a botched summoning and trying to live peacefully

Signs

Wilderness and Underground Signs

1 CR 17 Perception check: naked bestial footprints

2 CR 17 Perception check: The renders's invisible form briefly displaces smoke or fog

3 CR 17 Perception check: rustling in the grass, underbrush, or dust

4 A sudden, localized gust of wind


Settlement Signs

1 Someone complaining that something bumped into them; there's no one near them

2 A door opens and closes, but no one is nearby; DC 17 Perception or Investigation check: footprints can be followed

3 Trader complains that someone keeps stealing from their stall

4 A tile suddenly slides off a roof

Encounters

Native to the Elemental Plane of Air, invisible stalkers perform errands for spellcasters.

CR 5–10 Invisible stalker ; invisible stalker with 1d6 flying swords ; invisible render

CR 11–16 2 invisible stalkers ; invisible stalker with invisible render ; invisible stalker with 1 or 2 air elementals

Monster Type Description

Elementals are creatures from one of the Elemental Planes. The most basic of elementals are earth elementals , fire elementals , water elementals , and air elementals , each composed of magically animate earth, fire, and so on. The Elemental Planes are also home to genies, mephits , and other elemental creatures.