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Breadcrumb

Lightning-Blast Statue

st tier (
Challenge
DC
Region
Area
(less than 1 hour)

A life-size statue of a humanoid stands atop a squat marble plinth. In one hand, the statue holds an amber-tipped scepter leveled at the room’s entrance.

A creature that approaches within 10 feet of the statue’s scepter or starts its turn in that area triggers a Failure.

Scepter. A Perception check or an examination of the statue reveals that the scepter can be removed from the statue’s hand. A riddle is written in Common on the scepter: “I am the Prince’s to command / Until another comes to hand.”

Magical Effect. This is a magical effect created by evocation magic. Casting dispel magic on the scepter requires a spellcasting ability check and disables the trap.

Statue. A creature can push the statue off the plinth with an Athletics check. On a success, the statue shatters against the floor. The statue is a nonmagical object with AC 14, 50 hit points, and immunity to poison and psychic damage. While the statue holds the amber-tipped scepter, it also has immunity to lightning damage. Shattering the statue or reducing it to 0 hit points disables the trap.

Possible Solutions
  • To disable the trap, the statue’s scepter must be swapped with an object of similar size, such as a magical rod, a weapon, or even a torch. Simply removing the scepter from the statue does not deactivate the trap; the scepter continues firing so long as it remains within 500 feet of the statue.
  • A creature can make a Sleight of Hand check to replace the scepter without activating the lightning.

Potential Outcomes

Critical Failure. As a Failure, except the lightning targets each creature within 10 feet of the scepter.

Failure. A bolt of lightning arcs from the end of the scepter. The triggering creature must make a Dexterity saving throw , taking 17 (5d6) lightning damage on a failure or half damage on a success.

Success or Critical Success. The creature safely swaps out the scepter, disabling the trap.