AC 16 (natural armor)
HP 500 (40d12 + 240); bloodied 250)
Speed 50 ft.
Proficiency +5; Maneuver DC 20
Skills Perception +8, Stealth +6, Survival +8
Damage Resistances bludgeoning, piercing
Damage Immunities poison
Condition Immunities
poisoned
Senses darkvision 60 ft., passive Perception 18
Languages Common, Giant
Keen Smell. The troll has advantage on Perception checks that rely on smell.
Legendary Resistance (4). The troll has four extra troll, humanoid, or giant faces budding from its hide. When the troll fails a saving throw , it can choose to succeed instead. If it does, one of its extra faces dies. When the troll succeeds on a saving throw in this way, it takes no damage from an effect that would deal half damage on a success. Once the troll has used this trait four times, it can’t do so again until it consumes another creature that has a face.
Regeneration. The troll regains 20 hit points at the start of its turn. If the troll takes acid or fire damage, this trait doesn’t function on its next turn. The troll dies only if it starts its turn with 0 hit points and doesn’t regenerate.
ACTIONS
Multiattack. The troll attacks once with its bite and twice with its claw.
Bite. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 26 (3d12 + 7) piercing damage. If the target is a creature, it is grappled (escape DC 20). Until the grapple ends, the target is restrained and the troll can’t bite a different creature. If this attack reduces a creature to 0 hit points, the creature dies and the troll swallows the creature. If a swallowed creature isn’t retrieved from the troll’s stomach within 1 hour, its body is destroyed, its face appears on the troll’s hide, and the troll gains another use of Legendary Resistance.
Claw. Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 14 (3d4 + 7) slashing damage.
Rock. Ranged Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 26 (3d12 + 7) bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be knocked prone .
REACTIONS
Budding Slash. When the troll takes slashing damage, it can expend one use of its Legendary Resistance. If it does so, one of the extra faces on its skin is severed and becomes a troll within 5 feet of the troll king. This troll acts on the troll king’s initiative, and bears an uncanny resemblance to the severed face. The troll king can use a bonus action to deal 3 (1d6) slashing damage to itself, triggering this reaction.
Elite Recovery (While Bloodied ). The troll ends one negative effect currently affecting it. It can use this action as long as it has at least 1 hit point, even while unconscious or incapacitated .
LEGENDARY ACTIONS
The troll can take 2 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature’s turn. It regains spent legendary actions at the start of its turn.
Clumsy Leap. The troll leaps up to 50 feet horizontally or 20 feet vertically, with or without a running start. The troll lands prone .
Lunging Claw. The troll moves up to half its speed straight towards a target without provoking opportunity attacks and makes a claw attack against that target.
Backhand Swipe (Costs 2 Actions). The troll makes a claw attack against one or two targets.
Rock (Costs 2 Actions). The troll makes a rock attack.
Names
Arreck the Thin, Dovregubbens, Vilith
Combat
The troll bites and claws the closest creature. If it takes over 40 damage from a single attack, it uses its Clumsy Leap or Lunging Claw legendary actions to reach that attacker. Otherwise, it chomps a grappled creature or uses Backhand Swipe. It flees only if it takes fire or acid damage while it has no uses of Legendary Resistance
A troll hulk is a massively muscled troll that has out-consumed and outgrown its fellows. Its hide is dotted with the blinking and leering visages of humanoids, trolls, and giants: the faces of rivals it has eaten and absorbed.
Sated Behemoths. A troll’s appetite is so tremendous that most trolls are thin and wasted even in areas of plenty. Only rarely does a troll find enough sustenance that it realizes its full size and strength. Such a troll can quickly turn a lush forest or a thriving settlement into a barren, uninhabited waste. While a troll hulk’s favorite meal is another troll (since every troll is also a voracious rival), troll hulks eat anything they get their claws on, including carrion.
You Are What You Eat. A troll hulk’s meals are incorporated half-digested into its body. Every troll hulk has several sets of working organs and networks of spare bones. This makes it difficult to kill a troll hulk simply by smashing it or stabbing its organs.
Just as a troll hulk incorporates its prey’s organs into its body, it absorbs facial features as well. The faces of the creatures it has consumed bud from its skin, making antic expressions in a parody of independent life.
1 Feasting on troll or giant corpses
2 Awaiting tribute from its servants
3 Mad with hunger; smashing through a wall beyond which it smells prey
4 Sleeping atop a reeking pile of bones and treasure
5 Being regaled with stories by a creature trying to delay its consumption
6 Willing to work with anyone planning to fight a large, meaty monster
1 Thousands of cracked bones with the marrow sucked out
2 The stench of carrion
3 A cowering goblin, human, or pixie
4 A mysteriously uninhabited settlement
Troll hulks stalk mountain caves and Underland caverns, depopulating their hunting grounds in order to sate their enormous hunger.
CR 11–16 troll hulk
Treasure 6 pieces of bloody gold jewelry, including rings, bracelets, and a necklace (750 gp each)
CR 17–22 troll hulk with 2 or 3 bugbears , ettercaps , harpies , or ogres
Treasure 11,000 gp, 8 gnawed silver busts of famous philosophers (500 gp each), staff of the woodlands (named Staff of Prey; the owner can also expend 4 charges to cast conjure woodland beings
CR 23–30 troll king ; troll hulk with 2 or 3 ettins , hill giants , or trolls
Treasure giant mithral frying pan (2,500 gp), 3 silver dragon eggs (20,000 gp each), portable hole completely filled with bones (including dragon bones)
CR 31+ troll king with 2 or 3 ettins , frost giants , hill giants , or trolls
Treasure 10,000 pp, gold and emerald crown for a Huge creature (25,000 gp), sheaf of maps showing secret entrances to nearby settlements and fortifications (25,000 gp), ring of spell turning worn by a humanoid hand protruding from the troll’s side (the troll is attuned to the ring)
Giants look like immense humanoids, standing from 10 feet tall (like ogres ) to 30 (like storm giants ). Some giants, like trolls , have human-like shapes but monstrous features.