Mage Armor
Casting Time
Range
Target
A willing, unarmored creature
Components:
metal stud
Duration:
8 hours
Until the spell ends, the target is protected by a shimmering magical force. Its AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor, or if you use an action to dismiss it.
Cast at Higher Levels
The target gains 5 temporary hit points for each slot level above 1st. The temporary hit points last for the spell’s duration.
Rare Versions
Stekart’s Enhanced Mage Armor. The target’s AC becomes 10 + your proficiency bonus + its Dexterity modifier.
Source