Sleeplessness
Sleeplessness
You grant a creature supernatural vigor that keeps it awake.
Spellbound Oath
Spellbound Oath
This spell binds two creatures to an agreement spoken as the part of the casting of the spell in a language that both parties understand.
The agreement must include a promise by both parties to do or refrain from doing something specific. The promises do not need to be the same or equal but mustn’t be obviously harmful to either creature. For example, an archfey may promise to restore the freedom of a loved one in exchange for a mortal becoming their emissary.
Transfer Exhaustion
Transfer Exhaustion
Your touch draws out a creature’s exhaustion.
Transmute Exhaustion
Transmute Exhaustion
All the target creature’s levels of
Fortified Will
Fortified Will
You harden a creature’s mind with an unbending willpower.
Dementing Touch
Dementing Touch
Your touch implants a vile plague in a creature’s mind.
Resplendent Refraction
Resplendent Refraction
The target’s skin becomes reflective and faceted like a finely cut gemstone. Until the spell ends, the target can use their action to fire a beam of reflected light in a 30-foot line.
Stonesense
Stonesense
You imbue the target with a preternatural understanding of stone. The target gains tremorsense out to a distance of 60 feet.
Invisible Object
Invisible Object
A Medium or smaller object becomes
Awaken Portal
Awaken Portal
You impart sentience to a door, window, gate, lid, or other object that can be opened, closed, and locked. You grant it an Intelligence, Wisdom, and Charisma of 10. The door retains its hit points, AC, and other characteristics, and is considered an object. If the door is reduced to 0 hit points, it is killed and the spell ends.