AC 14 (natural armor)
HP 32 (5d10+5; bloodied 16)
Speed 40 ft., climb 30 ft.
Proficiency +2; Maneuver DC 13
Skills Insight +2 (+1d4), Stealth +5
Senses blindsight 10 ft., darkvision 60 ft., passive Perception 10
Languages Common, Undercommon
Pack Tactics. The spider has advantage on attack rolls against a creature if at least one of the spider’s allies is within 5 feet of the creature and not incapacitated .
Spider Climb. The spider can climb even on difficult surfaces and upside down on ceilings.
Web Sense. While touching a web, the spider knows the location of other creatures touching that web.
Web Walker. The spider ignores movement restrictions imposed by webs.
ACTIONS
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4+3) piercing damage, and the target makes a DC 11 Constitution saving throw , taking 9 (2d8) poison damage on a failure. If the poison damage reduces the target to 0 hit points, the target is made stable but poisoned for 1 hour, even if it regains hit points, and it is paralyzed while poisoned in this way.
Talons. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4+3) piercing damage, and if the target is a creature it is grappled .
BONUS ACTIONS
Web (Recharge 5–6). Ranged Weapon Attack: +5 to hit, range 20/60 feet., one Large or smaller creature. Hit: The creature is restrained by a web. As an action, a creature can make a DC 12 Strength check, breaking the web on a success. The effect also ends if the web is destroyed. The web is an object with AC 10, 1 hit point, and immunity to all forms of damage except slashing, fire, and force.
Beasts are natural animals whose existence and abilities are nonmagical. A bear and a tyrannosaurus rex are both beasts.