Ice Storm
Casting Time
Range
Components:
drop of water
Duration:
Instantaneous
Saving Throw
Dexterity halves
Range: Special (300 feet)
Area: 20-foot radius cylinder that is 40 feet high
A bombardment of jagged ice erupts throughout the target area. All creatures in the area take 2d8 bludgeoning damage and 4d6 cold damage. Large chunks of ice turn the area into difficult terrain until the end of your next turn.
Cast at Higher Levels
The bludgeoning damage increases by 1d8 for each slot level above 4th.
Rare Versions
Gabal’s Shackling Ice Storm. A creature that takes 20 or more damage is ensnared in icy shackles. An ensnared creature is grappled and takes 2d6 ongoing cold damage until it uses an action to make a Strength saving throw to end the effect.
Source