Encampment
Whether home to a band of outlaws or the permanent base of an army, an encampment is found in the wilderness, often consisting of multiple small buildings, tents, and shelters.
Rural: An encampment is a rural stronghold.
Stronghold Feat: You gain an on made to hide in natural surroundings.
At Grade 2, you’ve learned to live off the land. When you gain as the result of a journey activity, you gain 1 extra Supply.
At Grade 4, you are so familiar with living in the wilderness that you no longer require a in order to remove levels of and during a .
At Grade 5, your familiarity with temporary structures is such that you can spend 1 hour to create a haven able to shelter a number of creatures equal to your proficiency bonus. You can’t use this feature again until after you finish a long rest.
Best Suited For: , , ,
Minimum Size: 1 acre feet (Grade 1)
Minimum Quality: Frugal
Followers Available: Healer, teamster, torchbearer