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Encampment

Whether home to a band of outlaws or the permanent base of an army, an encampment is found in the wilderness, often consisting of multiple small buildings, tents, and shelters.

Rural: An encampment is a rural stronghold.

Stronghold Feat: You gain an on made to hide in natural surroundings.

At Grade 2, you’ve learned to live off the land. When you gain as the result of a journey activity, you gain 1 extra Supply.

At Grade 4, you are so familiar with living in the wilderness that you no longer require a in order to remove levels of and during a .

At Grade 5, your familiarity with temporary structures is such that you can spend 1 hour to create a haven able to shelter a number of creatures equal to your proficiency bonus. You can’t use this feature again until after you finish a long rest.

Best Suited For: , , ,

Minimum Size: 1 acre feet (Grade 1)

Minimum Quality: Frugal

Followers Available: Healer, teamster, torchbearer