Reef Singer (Culture)
Reef Singers will generally take things in good part and are always pleased to have someone perform for them. A feat of strength, a new song, or some well-turned trick of conjuring will win good-natured and enthusiastic applause. They prize being good-natured and the ability to laugh at one’s own mistakes. An easy way to upset them is to set oneself up as more important, or to be obviously wasteful either through excessive consumption leaving things uneaten or through destruction of property and beauty. These sorts of actions strike against the egalitarian and thrifty nature of these people.
Characters raised in the Reef Singer culture share a variety of traits in common with one another.
Coral Singer. Given access to warm water and sufficient nutrients, a coral singer can easily create a Haven for up to four creatures within 8 hours. Over the course of 24 hours of effort, the coral singer can expand this to up to 8 creatures keeping them warm and dry and safe from the elements. Further efforts are possible, but require monthly maintenance, care, and a great deal of food for the coral. Such efforts can, over the course of a year, provide a level 1 Encampment, Farm, House, Menagerie, Sacred Grove or Temple stronghold. Such a stronghold requires yearly maintenance by a reef singer lasting 1 week or it will fall into disrepair and lose its status as a stronghold.
Increasing the level of this stronghold or combining it with another stronghold is a task best designated by the Narrator and likely involves additional reef singers, alternate construction efforts, magic, or, most likely, all three.
Skills of the Seas. Choose two from the following list: Acrobatics, Animal Handling, Athletics, Culture, Medicine, Performance, Survival. You gain proficiency with the chosen skills. You also gain proficiency with water vehicles.
Coastal Weapon Training. You have proficiency with blowguns, nets, spear-throwers, and tridents.
Reef Craft. You are proficient with two of the following: carpenter’s tools, cook’s utensils, herbalism kit, leatherworker’s tools, mason’s tools, musical instrument, painter’s supplies, poisoner’s kit, sewing kit, tinker’s tools.
Languages. You can speak, read, write and sign in Common and Aquan, plus up to three others of your choice.