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Akanni at Level 4 [TEST CHARACTER]

Class
Level
4
(XP 2700)
Heritage
Culture
Background
str
16
5
Save
dex
14
4
Save
con
14
2
Save
int
10
0
Save
wis
14
2
Save
cha
8
-1
Save

Proficiency Bonus
+2
Armor Class
16
breastplate
Size
Speed
30 feet
Current
Hit Points
29
Max Hit Points
29
Temp Hit Points
0
Hit Dice
4d8+2
Death Saves
Successes
Failures
Fatigue
Strife
Supply
16
Max Supply
16

Destiny
It’s Own Reward
-
Akanni gains inspiration whenever he completes a quest, fulfils a difficult promise, or commits an act of self sacrifice that includes grievous injury to himself.
Selfless Aid
-
Whenever Akanni takes the Help action to aid an ally attacking a creature, he may spend his inspiration. If he does, in addition to the normal benefits of the Help action, that creature has disadvantage on attack rolls against creatures other than Akanni until the start of his next turn.
Miraculous Revival
-
Universal forces are often inclined to restore those who die heroically for noble causes, blessing their sacrifice by making them better than they were before. As long as you have not died of old age, 24 hours after you die (or in 24 hours, if your death triggered gaining this feature) you miraculously revive intact with full hit points. You appear after “narrowly surviving” the circumstances that killed you—climbing out of the chasm you fell down, crawling from the rubble of the structure that collapsed over you, waking up from impossibly lethal wounds that prove superficial, or magically transporting from the plane of existence you were caught in. In addition, the first time you are revived in this way, you gain a +1 bonus on all future attack rolls, ability checks, and saving throws.

Skills
Acrobatics
tumbling +1d4
Athletics
jumping +1d4
Insight
Perception
Persuasion
Religion
Stealth
Passive Insight
14
Passive Perception
14
Passive Stealth
14
Armor Proficiencies
Light armor, medium armor, shields
Weapon Proficiencies
Improvised weapons, simple weapons, punching daggers, shortswords, throwing daggers
Tool Proficiencies
Languages
Abyssal, Common, Draconic

Attacks
Unarmed Strike
Attack Bonus
5
Damage
1d4+3
Damage Type
Range
reach 5 ft
Notes
When Akanni uses the Attack action with an unarmed strike or an adept weapon (such as a shortsword) on his turn, he can make one unarmed strike.
Shortsword
Attack Bonus
5
Damage
1d6+3
Damage Type
Range
reach 5 ft
Properties
Defensive, Parrying
Notes
When Akanni uses the Attack action with an unarmed strike or an adept weapon (such as a shortsword) on his turn, he can make one unarmed strike.
Dart
Attack Bonus
5
Damage
1d4+3
Damage Type
Range
20/60 ft

Combat Maneuvers
Maneuver Save DC
13
Exertion Points
4
Traditions Known
Number Known
3
Exertion Cost:

1

Exertion Cost:

1

Exertion Cost:

2


Equipment
Backpack
Weight
5.00
Bedroll
Weight
7.00
Clothes (common)
Weight
3.00
Darts (10)
Weight
2.50
Hempen rope (50 feet)
Weight
10.00
Holy symbol
Weight
1.00
Mess tin
Weight
1.00
Robe
Weight
4.00
Breastplate, steel
Properties
Low-maintenance (expertise die), Stealth disadvantage
Weight
20.00
Prayer book
Weight
1.00
Prayer beads
Weight
0.50
Shortsword
Weight
2.00
Tinderbox
Weight
1.00
Torches (10)
Weight
10.00
Waterskin
Weight
5.00
Healing potion, basic (2)
Properties
Drinking this swirling red liquid restores 2d4+2 hit points.
Weight
1.00
Memento
Properties
After Akanni’s home was destroyed all that was left of his temple was a candle. He doesn’t understand why the candle never burns down, but considers it to be a manifestation of his own faith.
Weight
0.50
Carrying Capacity
240
Weight Carried
Maximum Bulky Items
4
Gold Pieces
1

Features
Ordination

Akanni is expected to perform the religious ceremonies of his faith, including weddings and funerals. In exchange, members of his faith will provide him and his companions with food, lodging, and a moderate lifestyle.

Source
Acolyte
Flurry of Blows

Immediately after Akanni takes the Attack action on his turn, he can make two unarmed strikes as a bonus action.

Source
Adept
Usage
1 exertion; bonus action
Long Step

Akanni takes the Disengage or Dash action, and his jump distance is doubled for the turn.

Source
Adept
Usage
1 exertion; bonus action
Patient Defense

Akanni takes the Dodge action as a bonus action.

Source
Adept
Usage
1 exertion; bonus action
Battle Meditation

Akanni spends 1 hit die to regain 1d4 exertion.

Source
Adept
Usage
1/Rest, action
Brutal Defense

Akanni is proficient with light armor. While he is wearing light armor, he replaces his Dexterity modifier with his Strength modifier for AC. In addition, while wearing light armor he can benefit from the Adept Speed practiced technique or any other that has it as a requirement.

Source
Adept
Desperate Dash

When Akanni takes the Dash action, his movement that turn does not provoke opportunity attacks. During this movement, he gains an expertise die (+1d4) on Athletics checks made to jump, Acrobatics checks made to avoid hazards, and Dexterity saving throws.

Source
Human
Usage
1/Rest
Draconic Umbra

Akanni can cause draconic power to course around him in a draconic umbra. This draconic umbra lasts for 1 minute or until he uses a bonus action to end it. Once on each of his turns while this umbra is active, he can deal 1 extra fire damage to one target he deals damage with an attack.

Source
Dragoncult
Usage
1/Long Rest
Intrepid

When Akanni makes an attack roll, ability check, or saving throw, he can choose to gain an expertise die (+1d4) on that roll.

Source
Human
Usage
1/Rest
Unorthodox Arsenal

Akanni is proficient with improvised weapons. When he hits a target with an improvised weapon, he can spend 1 exertion to deal additional damage equal to his martial arts die (1d4) or use a basic maneuver against the same target.

Source
Brawler
Usage
1 exertion
Marathon Runner

The first time between each long rest that Akanni would Sojourner’s Fortitude. Akanni gains an expertise die (+1d4) on saving throws gain a level of fatigue, he does not gain that level of fatigue. He still suffers a made to resist exhaustion for marching longer than 8 hours.
level of fatigue from finishing a long rest without any Supply.

Source
Human
Usage
1/Long Rest
Adept Speed

Akanni’s Speed increases by 10 feet while he is not wearing armor or wielding a shield.

Source
Adept
Sojourner’s Fortitude

Akanni gains an expertise die (+1d4) on saving throws gain a level of fatigue, he does not gain that level of fatigue. He still suffers a made to resist exhaustion for marching longer than 8 hours.

Source
Human
Fast Learner

Akanni requires half as much time as normal to train himself in the use of a suit of armor, skill, tool, or weapon during downtime.

Source
Human
Moderately Outfitted

Akanni is proficient with medium armor and shields. His Strength has also been increased by 1 point.

Source
Feat

Details & Other Information
Age
22
Height
6' 2""
Weight
180
Eyes
Brown
Skin
Brown
Hair
None
Allies & Organizations
Ekon, a corrupt priest who tried to guide Akanni’s village towards demon worship by perverting their religion. Banished in shame after being exposed by Akanni, Ekon would like nothing more than to get revenge.