Akanni at Level 4 [TEST CHARACTER]
Hit Points
29
Akanni is expected to perform the religious ceremonies of his faith, including weddings and funerals. In exchange, members of his faith will provide him and his companions with food, lodging, and a moderate lifestyle.
Immediately after Akanni takes the Attack action on his turn, he can make two unarmed strikes as a bonus action.
Akanni takes the Disengage or Dash action, and his jump distance is doubled for the turn.
Akanni takes the Dodge action as a bonus action.
Akanni spends 1 hit die to regain 1d4 exertion.
Akanni is proficient with light armor. While he is wearing light armor, he replaces his Dexterity modifier with his Strength modifier for AC. In addition, while wearing light armor he can benefit from the Adept Speed practiced technique or any other that has it as a requirement.
When Akanni takes the Dash action, his movement that turn does not provoke opportunity attacks. During this movement, he gains an expertise die (+1d4) on Athletics checks made to jump, Acrobatics checks made to avoid hazards, and Dexterity saving throws.
Akanni can cause draconic power to course around him in a draconic umbra. This draconic umbra lasts for 1 minute or until he uses a bonus action to end it. Once on each of his turns while this umbra is active, he can deal 1 extra fire damage to one target he deals damage with an attack.
When Akanni makes an attack roll, ability check, or saving throw, he can choose to gain an expertise die (+1d4) on that roll.
Akanni is proficient with improvised weapons. When he hits a target with an improvised weapon, he can spend 1 exertion to deal additional damage equal to his martial arts die (1d4) or use a basic maneuver against the same target.
The first time between each long rest that Akanni would Sojourner’s Fortitude. Akanni gains an expertise die (+1d4) on saving throws gain a level of fatigue, he does not gain that level of fatigue. He still suffers a made to resist exhaustion for marching longer than 8 hours.
level of fatigue from finishing a long rest without any Supply.
Akanni’s Speed increases by 10 feet while he is not wearing armor or wielding a shield.
Akanni gains an expertise die (+1d4) on saving throws gain a level of fatigue, he does not gain that level of fatigue. He still suffers a made to resist exhaustion for marching longer than 8 hours.
Akanni requires half as much time as normal to train himself in the use of a suit of armor, skill, tool, or weapon during downtime.
Akanni is proficient with medium armor and shields. His Strength has also been increased by 1 point.