Voidmender
Voidmenders are those who study the effects of psionic power on the living body, with a focus on healing and restoration.
Lend Health
When you choose this archetype at 3rd level, you learn to share a portion of your physical well-being with another creature. You can use a bonus action to touch a creature and grant it 1d4+1 temporary hit points. You lose a number of hit points equal to those healed but regain 1 hit point at the beginning of each of your subsequent turns, up to the amount initially lost. This psionic regeneration ends early if you fall unconscious. You can use this feature a number of times equal to your proficiency bonus, and regain all expended uses whenever you finish a long rest.
Accelerate Healing
At 3rd level, you learn to psionically enhance a creature’s natural ability to heal. Whenever you use this feature, choose one of the following options:
- As a bonus action, you may target one creature within 60 feet and cause its body to regain hit points equal to 1d4 + your psionics ability modifier. The number of hit points regained increases by 2d4 each time your power rating increases.
- You spend 10 minutes meditating over up to 6 targets within 30 feet. Each target you meditate over in this way regains hit points equal to 2d8 + your psionics ability modifier. The number of hit points regained increases by 1d8 each time your power rating increases.
- As an action, you can expend two uses of this feature to touch a creature and remove one disease or condition afflicting it. Choose from blinded, deafened, paralyzed, or poisoned. At the Narrator’s discretion, some diseases may not be curable by this feature.
You can use this feature a number of times equal to your Constitution modifier, and regain all expended uses whenever you finish a long rest.
Bedside Manner
Also at 3rd level, you can ease a creature’s pain and suffering just by spending time with it. As a downtime activity or during a short or long rest, you can reduce the duration of a short-term mental stress effect by 1d6 days or temporarily relieve a long-term mental stress effect for the next 2d4 days.
At power rating II, you can use this feature to wholly remove a short-term mental stress effect; at power rating III, you can remove a long-term mental stress effect. At the Narrator’s discretion, some mental stress effects might not be relieved or removed by this feature. You can use this feature a number of times equal to your Wisdom modifier, you regain all expended uses whenever you finish a long rest.
Transfuse Vitality
At 7th level, you can heal a creature you touch by transferring and magnifying life essence from another source. On the round you manifest this feature, and as an action on subsequent turns while channeling it, you can make a ranged psionic attack against a creature within 15 feet. This attack automatically hits a willing donor. On a hit, you deal 1d6 necrotic damage and a chosen creature you can see within 15 feet regains hit points equal to the amount of necrotic damage dealt. You can spend psionic points, up to a number equal to your proficiency bonus, to increase the necrotic damage dealt by 1d6 per psionic point spent.
You can channel this feature for 1 minute. You can use this feature a number of times equal to your Constitution modifier, you regain all expended uses of whenever you finish a long rest.
Reconstitute Life
At 15th level you can bring the dead back to life. You can spend 1 hour focused on harmonizing a dead creature’s lifeless body with its departed consciousness. Provided the target’s soul is willing and able to return to its body, and has not been dead for more than 1 year, it returns to life with all of its hit points. This feature requires a psychic crystal worth at least 25,000 credits, which is consumed in the process.
This feature cures any poisons and diseases, closes all mortal wounds, and restores any missing body parts that affected the target at the time of death. Once you use this feature you cannot do so again until you finish a long rest.