AC 12
HP 75 (10d8 + 30; bloodied 37)
Speed 30 ft.
Initiative Dex +2 (12), Insight +7 (17), Perception +3 (13)
Proficiency +4; Maneuver DC 14
Saving Throws Str +0, Dex +2, Con +3, Int +0, Wis +7, Cha +9
Skills Insight +7, Deception +9
Senses passive Perception 13
Languages Common
Damage Denial. When the puppeteer takes damage while one or more of its puppets is active, the puppeteer takes half the damage (rounding down) and any active id puppet each takes the other half.
Uncontrolled Summoning. When the puppeteer makes a saving throw, takes damage, or undergoes extreme emotional stress, the puppeteer makes a DC 20 Wisdom saving throw. On a failure, an id puppet appears in an unoccupied space between 60 and 90 feet from the puppeteer. The id puppet acts on its own initiative and is hostile to all creatures, including the puppeteer.
The id puppet vanishes after 1 hour. If either the id puppeteer or the id puppet is killed, the id puppet vanishes and does not return.
Once an id puppeteer has summoned an id puppet, they can’t do so for 24 hours. Once their id puppet has been killed, they can never summon it again.
ACTIONS
Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage plus 9 (2d8) psychic damage.
Legends and Lore
With a Culture or History check, characters can learn the following:
DC 10 Some people are plagued by monsters that appear near them. This may be a psionic curse.
DC 15 “Id puppeteers” involuntarily create psionic monsters that endanger them and others. However, some learn to control these monsters, becoming evil “id puppetmasters.”
The id puppeteer is a humanoid with a terrible gift: the ability to conjure monsters from its deepest terrors.
Cursed Cognition. Most id puppeteers are innocent victims of their psionic curse. Killing their puppet is sufficient to end the danger they pose, and doing so grants the id puppeteer’s full XP value: killing the puppeteer is unnecessary and doesn’t provide extra XP.
1–2 In a stressful or dangerous situation, desperately trying to suppress id puppet
3–4 Fleeing in terror from its own id puppet
Id Puppet Appearance
1 Hairless head with a giant fanged maw, supported by two legs
2 Lion with a scorpion tail
3 Writhing conglomeration of hands and eyes
4 White-furred ape with four arms
5 Friendly-looking clown
6 Screaming, melting child
Id puppeteers usually conceal their powers on populous planets and starbases.
CR 5–10 id puppeteer fleeing id puppet
CR 17–22 id puppetmaster with id puppet
Treasure 8,000 cr
Humanoids include a number of different intelligent, language-using bipeds of Small or Medium size. Humans and elves are humanoids, and so are orcs and goblins. Humanoids may employ magic but are not fundamentally magical—a characteristic that distinguishes them from bipedal, language-using fey, fiends, and other monsters. Humanoids have no inherent alignment, meaning that no humanoid ancestry is naturally good or evil, lawful or chaotic.