AC 14 (natural armor)
HP 40
Speed 30 ft.
Proficiency your proficiency bonus
Saving Throws Str +3, Dex +3, Con +2, Int +0, Wis +0, Cha +0
Damage Resistances fire
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 120 ft., passive Perception 10
Languages Common, Infernal.
Devil’s Sight. The devil’s darkvision penetrates magical darkness.
Lawful Evil. The devil radiates a Lawful and Evil aura.
Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.
ACTIONS
Multiattack. The fiend attacks twice with its halberd.
Halberd. Melee Weapon Attack: Your spell attack bonus to hit, reach 10 ft., one target. Hit: 8 (1d10 + 3) slashing damage.
REACTIONS
Loyal Bodyguard. When an ally within 5 feet of the devil would take damage from an attack, the devil takes the damage instead.
Fiends are evil-aligned creatures from Hell, the Abyss, and other cursed realms. Most fiends are demons and devils, each of which have their own subtypes and hierarchies. Some fiends, such as hell hounds , are neither demons nor devils.