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Camp Zesu

Camp Zesu

Camp Zesu seemed more like a cleared-out area that had been trampled flat by giants, and the trolls trained here left quite a lot of refuse to be cleaned up. Nevertheless its well-concealed location can be quite a boon for the discreet, and with few major structures it is ripe for development.

Camp Zesu
Stronghold Type: Encampment
Size: 3 acres (Grade 1)
Quality: Frugal
Features: Hidden
Total Cost: 2,000 gold
Prestige Bonus: +0
Staff: 1

 

Camp Rotelle

Camp Rotelle

This ex-bandit stronghold south of Blackford is located on flat land making it quite difficult to approach without being spotted. With a few fixes and upgrades, it can become nigh-impenetrable. That said, the bandits that used to live here didn’t exactly deck the place out, and many of the buildings are wooden structures that seem rather makeshift—there’s plenty of work to be done to make it a better place to stay.

Camp Rotelle
Stronghold Type: Encampment
Size: 6 acres (Grade 2)
Quality: Average
Features: Garrison
Total Cost: 6,000 gold
Prestige Bonus: +1
Staff: 3 staff and 2 soldiers

 

Keldur Fortress

Keldur Fortress

The orcs made quite a formidable stronghold during their conquest. Once reclaimed and touched up, the fortress can definitely hold a couple hundred of troops, and the town of Halfpoint will gladly pay a fee for those stationed here to house and fight alongside the local militia in the future. While likely to face many dangers in the Crawley Hills in the future, returning Keldur Fortress to operational status won’t drain resources as much as other locations might.

Keldur Fortress
Stronghold Type: Encampment
Size: 3 acres (Grade
Quality: Luxurious
Features: Garrison, Income
Total Cost: 6,000 gold
Prestige Bonus: +1
Staff: 3 staff and 2 soldier

 

Pagination