Muddle
Casting Time
Range
Target
One creature
Components:
Duration:
1 round
Saving Throw
Constitution or Wisdom negates
You attempt to disorient a creature. Choose either fatigue or strife . If you choose fatigue, the creature must succeed on a Constitution saving throw or suffer a level of fatigue. If you choose strife, the creature must succeed on a Wisdom saving throw or suffer a level of strife. Regardless, the effect only lasts until the end of the creature’s next turn. This spell fails if the target already has a level of fatigue or strife (whichever the spell is meant to inflict).
Cast at Higher Levels
Source