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Mundane Equipment of Elissar

Gear

Item Cost Weight
Bog Sled 5 gp 12 lbs
Bog Stits 5 gp 10 lbs
Geistblock 15 gp 1/2 lb
Skull Goblet 10 gp 4 lbs

 

Bog Sled. This simple, high-sided wooden sled is the best way to evenly distribute the extra weight of goods and equipment on the wetlands, and keep them out of the muck. If empty they make for a helpful platform for a single Medium creature to lay a sleeping bag on, to prevent them from getting damp or sinking in the night. A bog sled can carry 50 pounds of goods, 15 Supply , and 2 bulky items.

Bog Stilts. While wearing this set of 5-foot stilts and using the accompanying staff for support, you have disadvantage on ability checks and attack rolls the Narrator deems appropriate. Additionally, you can make a DC 10 Acrobatics or Athletics check to increase your Speed by 10 feet for 1 hour (on a failure you fall prone and take 1 bludgeoning damage). Donning bog stilts takes 1 minute.

Geistblock.  This pungent salve smells like a mixture of citrus and clove, but it is made from local plants that have developed resistance to the spectral swarms. In addition to functioning like lavender paste this medicinal protects against spectral swarms.

Skull Goblet. When you use this spellcasting focus to consume Supply during a long rest , if you have the Evil trait you gain an expertise die on your next Arcana or Religion check.


Vehicles

Vehicle Size AC Hit Points Speed Crew Cost Supply Special
Zustramet Longboat Gargantuan 17 450 50 ft / 5 mph 1 45,000 gp 1,000 Transport

 

Zustramet Longboat. The infernal dwarves travel across the Underland seas and the Sıfırda Rivers atop vessels of wicked construction, formed from the carcasses of long dead megafauna and powered by their bound souls. Creatures that are not Evil have disadvantage on checks made to pilot these unholy boats, and while in contact with it a Good creature is rattled (though anyone that is not Evil feels terrible discomfort while riding on it). Taking the boat onto the surface is a risky endeavor as well; on initiative count 20 each round it is in sunlight, the Zustramet logboat takes 25 radiant damage.

Despite its drawbacks however, creatures sailing the vessel through Underland have no random encounters against other creatures and if left to sail itself automatically heads towards the Kingdom of Zustramet. Furthermore the Zustramet logboat is able to utilize the Sıfırda Rivers, taking them when available and reducing the distance the party must travel to reach the Kingdom of Zustramet by half.


Weapons

Weapon (d4) Cost Weight Properties Damage Type
Bolas 20 gp 1 lb Range (30/60) Bludgeoning
Crossdagger 20 gp 2 lbs

Dual-wielding, finesse, parrying, thrown (40/80)

Slashing
Quickbow 100 gp 2 lbs

Hand-mounted, range (50/100)

Piercing

 

Bolas.  On each end of this sturdy cord is a weighted metal ball. A creature hit by a ranged weapon attack using bolas takes damage and makes a Dexterity saving throw against maneuver DC or is grappled. On a critical hit, a creature that fails its save is both grappled and knocked prone .

Crossdagger. This weapon resembles a cross with four razor-sharp blades on each end. A creature not proficient with the crossdagger takes 1d4 slashing damage when it uses the weapon to make an attack and rolls a natural 1.

Quickbow. This gauntlet fits over the wrist, binding tightly with cords of leather, and one side of it is adorned with a winged silver contraption that has a taut wire connected on the ends and set perpendicular to the bracer. When you take the Attack action using this weapon, you may choose to attack with disadvantage until the start of your next turn to make two additional ranged weapon attacks .


Materials

 
Material Weight Cost Properties Repairability
Nalpine x 1/2 x2

Flaw (thunder), hardy, high-quality, lightweight, low-maintenance (expertise die)

DC 19

woodworker’s tools

 

Nalpine. Primarily used for shipbuilding because it naturally repels saltwater, the resilience of this type of wood (as hard as iron or steel) makes it difficult to treat but greatly valued.