Deadly Beckoning
Casting Time
Range
Target
One creature
Components:
venus fly trap nectar
Duration:
Concentration (
1 minute
)
Saving Throw
Wisdom negates
Until the spell ends, the target is charmed by you and friendly towards you. The spell ends if you or your companions do anything harmful towards the target. While charmed in this way, the target must move in as direct of a path as it can toward you on its turn. Once it is within reach, you can touch the target on your turn, dealing 6d10 psychic damage to it and ending the spell.
Cast at Higher Levels
The damage increases by 1d10 for each slot level above 4th.
Rare Versions
Rare: D’Amandre’s Beckoning Snare. When you deal damage with the spell, you can choose to restrain the target for the remainder of the duration instead of ending the spell. The target can repeat the save at the end of each of its turns, ending the effect on a success.
Source