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Color Spray

Class(es)
Casting Time
Range
Area
15
Area Shape
Target
6d10 hit points worth of creatures
Components:
pinch of red, yellow, and blue colored sand or powder
Duration:
1 round

A blast of dazzling multicolored light flashes from your hand to blind your targets until the start of your next turn. Starting with the target with the lowest hit points (ignoring unconscious creatures), targets within the area are blinded , in ascending order according to their hit points. 

When a target is blinded , subtract its hit points from the total before moving on to the next target. A target’s hit points must be equal to or less than the total remaining for the spell to have any affect.

Cast at Higher Levels

Add an additional 2d10 hit points for each slot level above 1st.