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Alter Self

Alter Self

-level (
)
Duration:

You use magic to mold yourself into a new form. Choose one of the options below. Until the spell ends, you can use an action to choose a different option.

Amphibian: Your body takes on aquatic adaptations. You can breathe underwater normally and gain a swimming speed equal to your base Speed. 

Altered Strike

Altered Strike

-level (
)
Duration:

You briefly transform your weapon or fist into another material and strike with it, making a melee weapon attack against a target within your reach.

Antilife Shell

Antilife Shell

-level (
)
Duration:

A barrier that glimmers with an oily rainbow hue pops into existence around you. The barrier moves with you and prevents creatures other than undead and constructs from passing or reaching through its surface. 

Antimagic Field

Antimagic Field

-level (
)
Duration:

An invisible sphere of antimagic forms around you, moving with you and suppressing all magical effects within it. At the Narrator’s discretion, sufficiently powerful artifacts and deities may be able to ignore the sphere’s effects.

Arcane Mirror

Arcane Mirror

-level (
)
Duration:

You choose a mirror you’ve seen on the same plane of existence as you. You create a scrying sensor inside that mirror. You can instead name an area, such as a specific building or city: you create a scrying sensor inside a random mirror within that area. If there is no mirror in the area, the spell fails.

Arcane Muscles

Arcane Muscles

-level (
)
Duration:

Your muscles swell with arcane power. They’re too clumsy to effectively wield weapons but certainly strong enough for a powerful punch.

Arcane Riposte

Arcane Riposte

-level (
)
Duration:

You respond to an incoming attack with a magically-infused attack of your own. Make a melee spell attack against the creature that attacked you. If you hit, the creature takes 3d6 acid, cold, fire, lightning, poison, or thunder damage.

Casting Time: 1 reaction, which you take when a creature makes a melee attack against you

Aspect of the Moon

Aspect of the Moon

-level (
)
Duration:

You throw your head back and howl like a beast, embracing your most basic impulses. Until the spell ends your hair grows, your features become more feral, and sharp claws grow on your fingers. You gain a +1 bonus to AC, your Speed increases by 10 feet, you have advantage on Perception checks, and your unarmed strikes deal 1d8 slashing damage.

Augury

Augury

-level (
)
Duration:

With the aid of a divining tool, you receive an omen from beyond the Material Plane about the results of a specific course of action that you intend to take within the next 30 minutes. The Narrator chooses from the following: 

Blink

Blink

-level (
)
Duration:

Until the spell ends, roll 1d20 at the end of each of your turns. When you roll an 11 or higher you disappear and reappear in the Ethereal Plane (if you are already on the Ethereal Plane, the spell fails and the spell slot is wasted). At the start of your next turn you return to an unoccupied space that you can see within 10 feet of where you disappeared from. If no unoccupied space is available within range, you reappear in the nearest unoccupied space (determined randomly when there are multiple nearest choices). As an action, you can dismiss this spell.

Blur

Blur

-level (
)
Duration:

Until the spell ends, you are shrouded in distortion and your image is blurred.

Burning Hands

Burning Hands

-level (
)
Duration:

A thin sheet of flames shoots forth from your outstretched hands. Each creature in the area takes 3d6 fire damage. The fire ignites any flammable unattended objects in the area.

Burst of Strength

Burst of Strength

-level (
)
Duration:

In a sudden eruption of fortitude, you break bonds in inhuman fashion.

Calculate

Calculate

-level (
)
Duration:

You instantly know the answer to any mathematical equation that you speak aloud. The equation must be a problem that a creature with Intelligence 20 could solve using nonmagical tools with 1 hour of calculation. Additionally, you gain an expertise die on Engineering checks made during the duration of the spell.

Note: Using the calculate cantrip allows a player to make use of a calculator at the table in order to rapidly answer mathematical equations.

Calculated Retribution

Calculated Retribution

-level (
)
Duration:

You surround yourself with a dampening magical field and collect the energy of a foe’s attack to use against them. When you take damage from a weapon attack, you can end the spell to halve the attack’s damage against you, gaining a retribution charge that lasts until the end of your next turn. By expending the retribution charge when you hit with a melee attack, you deal an additional 2d10 force damage.

Chromatic Beam

Chromatic Beam

-level (
)
Duration:

Area: Line 30 feet long and 5 feet wide

You pour prismatic energy into a gemstone refracting the energy until it fires off as a chromatic beam in a direction you choose. Choose red (fire), orange (acid), yellow (lightning), green (poison), blue (cold), or indigo (thunder) for the color of beam you create. Each creature in the area takes 4d8 damage of the chosen type.

Circular Breathing

Circular Breathing

-level (
)
Duration:

You begin carefully regulating your breath so that you can continue playing longer or keep breathing longer in adverse conditions.

Cobra's Spit

Cobra's Spit

-level (
)
Duration:

Until the spell ends, you can use an action to spit venom, making a ranged spell attack at a creature or object within 30 feet.

Color Spray

Color Spray

-level (
)
Duration:

A blast of dazzling multicolored light flashes from your hand to blind your targets until the start of your next turn.

Commune

Commune

-level (
)
r
Duration:

You contact your deity, a divine proxy, or a personified source of divine power and ask up to 3 questions that could be answered with a yes or a no. You must complete your questions before the spell ends. You receive a correct answer for each question, unless the being does not know. When the being does not know, you receive “unclear” as an answer. The being does not try to deceive, and the Narrator may offer a short phrase as an answer if necessary.

r
This spell may be cast as a ritual

Commune with Nature

Commune with Nature

-level (
)
r
Duration:

Until the spell ends, your spirit bonds with that of nature and you learn about the surrounding land. When cast outdoors the spell reaches 3 miles around you, and in natural underground settings it reaches only 300 feet. The spell fails if you are in a heavily constructed area, such as a dungeon or town.

You learn up to 3 facts of your choice about the surrounding Region:

r
This spell may be cast as a ritual

Comprehend Languages

Comprehend Languages

-level (
)
r
Duration:

You gain a +10 bonus on Insight checks made to understand the meaning of any spoken language that you hear, or any written language that you can touch. Typically interpreting an unknown language is a DC 20 check, but the Narrator may use DC 15 for a language closely related to one you know, DC 25 for a language that is particularly unfamiliar or ancient, or DC 30 for a lost or dead language. This spell doesn’t uncover secret messages or decode cyphers, and it does not assist in uncovering lies.

r
This spell may be cast as a ritual

Cone of Cold

Cone of Cold

-level (
)
Duration:

Frigid cold blasts from your hands. Each creature in the area takes 8d8 cold damage. Creatures killed by this spell become frozen statues until they thaw.

Contact Other Plane

Contact Other Plane

-level (
)
r
Duration:

You consult an otherworldly entity, risking your very mind in the process.

r
This spell may be cast as a ritual

Contingency

Contingency

-level (
)
Duration:

As part of this spell, cast a spell of 5th-level or lower that has a casting time of 1 action, expending spell slots for both. The second spell must target you, and doesn’t target others even if it normally would.

Convenient Retrieval

Convenient Retrieval

-level (
)
Duration:

You reach into the container and instantly retrieve an object, regardless of its position in the container.

Crushing Haymaker

Crushing Haymaker

-level (
)
Duration:

Your fist reverberates with destructive energy, and woe betide whatever it strikes. As part of casting the spell, make a melee spell attack against a creature or object within 5 feet.

Darklight

Darklight

-level (
)
Duration:

You create an enchanted flame that surrounds your hand and produces no heat, but sheds

Disguise Self

Disguise Self

-level (
)
Duration:

Until the spell ends or you use an action to dismiss it, you and your gear are cloaked by an illusory disguise that makes you appear like another creature of your general size and body type, including but not limited to: your heritage, 1 foot of height, weight, clothing, tattoos, piercings, facial features, hair style and length, skin and eye coloration, sex and any other distinguishing features.

Dispel Evil and Good

Dispel Evil and Good

-level (
)
Duration:

A nimbus of power surrounds you, making you more able to resist and destroy beings from beyond the realms material.

Divination

Divination

-level (
)
r
Duration:

Your offering and magic put you in contact with the higher power you serve or its representatives.

You ask a single question about something that will (or could) happen in the next 7 days. The Narrator offers a truthful reply, which may be cryptic or even nonverbal as appropriate to the being in question. 

The reply does not account for possible circumstances that could change the outcome, such as making additional precautions. 

r
This spell may be cast as a ritual

Divine Favor

Divine Favor

-level (
)
Duration:

You imbue divine power into your strikes. Until the spell ends, you deal an extra 1d4 radiant damage with your weapon attacks.

Draining Nova

Draining Nova

-level (
)
Duration:

Creatures in the area make a Constitution

Etherealness

Etherealness

-level (
)
Duration:

Until the spell ends or you use an action to end it, you step into the border regions of the Ethereal Plane where it overlaps with your current plane.

Expeditious Retreat

Expeditious Retreat

-level (
)
Duration:

Until the spell ends, you’re able to move with incredible speed. When you cast the spell and as a bonus action on subsequent turns, you can take the Dash action.

Eyebite

Eyebite

-level (
)
Duration:

Your eyes become an inky void imbued with fell power.

False Life

False Life

-level (
)
Duration:

You are bolstered with fell energies resembling life, gaining 1d4+4 temporary hit points that last until the spell ends.

Fear

Fear

-level (
)
Duration:

You project a phantasmal image into the minds of each creature in the area showing them what they fear most.

Fey Tongue

Fey Tongue

-level (
)
Duration:

You gain a +10 bonus on Insight checks made to understand the meaning of any spoken Sylvan, Elvish or Primordial that you hear, or any written text in those languages that you can touch.

Fire Shield

Fire Shield

-level (
)
Duration:

Until the spell ends, flames envelop your body, casting

Flame Blade

Flame Blade

-level (
)
Duration:

A scimitar-shaped blade of fire appears in your hand, lasting for the duration. It disappears if you drop it, but you can use a bonus action to recall it.

Force of Will

Force of Will

-level (
)
Duration:

Casting Time: 1 reaction, which you take in response to being damaged

Gish Gallop

Gish Gallop

-level (
)
Duration:

You weave subtle charms into your speech to conceal your mistakes. When you fail a Deception, Intimidation, or Persuasion check, you can choose to immediately repeat the triggering skill check, but with a different skill of your choice from the following: Deception, Intimidation, Persuasion. If you succeed on this check, it replaces the triggering failure. If you fail, all creatures that you are interacting with know you attempted to manipulate them

Glamour

Glamour

-level (
)
Duration:

You distort light and colors around yourself so that you are subtly more appealing, masking any untoward marks and blemishes. Until the spell ends or you use an action to dismiss it, you are glamored by an illusion that can slightly alter your appearance. These minor changes include hair style and length, eye coloration, sex, signs of age or tiredness such as crows feet and bags under the eyes, concealing or adding tattoos or other marks or blemishes, and general signs of hygiene and cleanliness.

Glibness

Glibness

-level (
)
Duration:

When you make a Charisma check, you can replace the number you rolled with 15. Also, magic that prevents lying has no effect on you, and magic cannot determine that you are lying.

Globe of Invulnerability

Globe of Invulnerability

-level (
)
Duration:

An immobile, glimmering sphere forms around you. Any spell of 5th-level or lower cast from outside the sphere can’t affect anything inside the sphere, even if it’s cast with a higher level spell slot. Targeting something inside the sphere or including the globe’s space in an area has no effect on anything inside.

Gust of Wind

Gust of Wind

-level (
)
Duration:

Area: Line 60 feet long and 10 feet wide

Harmonic Resonance

Harmonic Resonance

-level (
)
Duration:

You harmonize with the rhythm of those around you until you’re perfectly in sync. You may take the Help action as a bonus action. Additionally, when a creature within range uses a Bardic Inspiration die, you may choose to reroll the die after it is rolled but before the outcome is determined.

Heart of Dis

Heart of Dis

-level (
)
Duration:

You magically replace your heart with one forged on the second layer of Hell.

Holy Aura

Holy Aura

-level (
)
Duration:

Holy radiance emanates from you and fills the area.

Infernal Weapon

Infernal Weapon

-level (
)
Duration:

A weapon formed from the essence of Hell appears in your hands. You must use two hands to wield the weapon. If you let go of the weapon, it disappears and the spell ends.

When you cast the spell, choose either a flame fork or ice spear. While the spell lasts, you can use an action to make a melee spell attack with the weapon against a creature within 10 feet of you. On a hit, you deal 5d8 damage of a type determined by the weapon’s form. On a critical hit, you inflict an additional effect.

Legend Lore

Legend Lore

-level (
)
Duration:

You learn significant information about the target. This could range from the most up-to-date research, lore forgotten in old tales, or even previously unknown information. The spell gives you additional, more detailed information if you already have some knowledge of the target. The spell will not return any information for items not of legendary renown.  

Lightning Bolt

Lightning Bolt

-level (
)
Duration:

A bolt of lightning arcs out from you in a direction you choose in a line 100 feet long and 5 feet wide. Each creature in the area takes 8d6 lightning damage. The lightning ignites flammable objects in its path that aren’t worn or carried by another creature.

If the spell is stopped by an object at least as large as its width, it ends there unless it deals enough damage to break through. When it does, it continues to the end of its area.

Mirror Image

Mirror Image

-level (
)
Duration:

A total of 3 illusory copies of yourself appear in your space. For the duration, these copies move with you and mimic your actions, creating confusion as to which is real. You can use an action to dismiss them.

Each time you’re targeted by a creature’s attack, roll a d20 to see if it targets you or one of your copies.

With 3 copies, a roll of 6 or higher means a copy is targeted. With two copies, a roll of 8 or higher targets a copy, and with 1 copy a roll of 11 or higher targets the copy.

Mislead

Mislead

-level (
)
Duration:

You become

Phantasmal Talons

Phantasmal Talons

-level (
)
Duration:

You silently clench your hand into a claw and invisible talons of pure will sprout from your fingers. The talons do not interact with physical matter, but rip viciously at the psyche of any creature struck by them. For the duration, your unarmed strikes gain the finesse property and deal psychic damage. In addition, if your unarmed strike normally deals less than 1d4 damage, it instead deals 1d4 damage.

Prismatic Mess

Prismatic Mess

-level (
)
Duration:

Even a chaotic mess can be made useful using prisimancy.

Prismatic Spray

Prismatic Spray

-level (
)
Duration:

You unleash 8 rays of light, each with a different purpose and effect. For each target in the area, roll a d8 to determine the ray that affects it. 

1—Red: The target takes 10d6 fire damage.

2—Orange: The target takes 10d6 acid damage. 

3—Yellow: The target takes 10d6 lightning damage. 

4—Green: The target takes 10d6 poison damage. 

5—Blue: The target takes 10d6 cold damage. 

Produce Flame

Produce Flame

-level (
)
Duration:

You create a flame in your hand which lasts until the spell ends and does no harm to you or your equipment.

Rage of the Meek

Rage of the Meek

-level (
)
Duration:

You unleash the discipline of your magical training and let arcane power burn from your fists, consuming the material components of the spell.

Raise Hell

Raise Hell

-level (
)
Duration:

Area: Up to a 300-foot sphere

Scrying

Scrying

-level (
)
Duration:

You can see and hear a specific creature that you choose.

Searing Equation

Searing Equation

-level (
)
Duration:

You briefly go into a magical trance and whisper an alien equation which you never fully remember once the spell is complete.

Seed Bomb

Seed Bomb

-level (
)
Duration:

Up to four seeds appear in your hand and are infused with magic for the duration. As an action, a creature can throw one of these seeds at a point up to 60 feet away.

Shapechange

Shapechange

-level (
)
Duration:

You assume the form of a creature of a Challenge Rating equal to or lower than your level. The creature cannot be an undead or a construct, and it must be a creature you have seen.

Shield

Shield

-level (
)
Duration:

Casting Time: 1 reaction, which you take when you are hit by an attack or targeted by the

Speak with Animals

Speak with Animals

-level (
)
r
Duration:

You call upon the secret lore of beasts and gain the ability to speak with them. Beasts have a different perspective of the world, and their knowledge and awareness is filtered through that perspective. At a minimum, beasts can tell you about nearby locations and monsters, including things they have recently perceived. At the Narrator’s discretion, you might be able to persuade a beast to perform a small favor for you.

r
This spell may be cast as a ritual

Speak with Plants

Speak with Plants

-level (
)
Duration:

Your voice takes on a magical timbre, awakening the targets to limited sentience. Until the spell ends, the targets can communicate with you and follow simple commands, telling you about recent events including creatures that have passed, weather, and nearby locations.

Spirit Guardians

Spirit Guardians

-level (
)
Duration:

You call down spirits of divine fury, filling the area with flitting spectral forms. You choose the form taken by the spirits.

Creatures of your choice halve their Speed while in the area. When a creature enters the area for the first time on a turn or starts its turn there, it takes 3d6 radiant or necrotic damage (your choice).

Steady Hands

Steady Hands

-level (
)
Duration:

You gain precise control over your fine movements.

Sufferer's Strike

Sufferer's Strike

-level (
)
Duration:

Your weapon thrums with the power of your misery. As part of casting this spell, make a melee spell attack against the target. On a hit, you deal your weapon damage plus 2d8 force damage.

Sunbeam

Sunbeam

-level (
)
Duration:

Area: Line 60 feet long and 5 feet wide

Tearful Sonnet

Tearful Sonnet

-level (
)
Duration:

Duration: Concentration (3 rounds)

Thunderwave

Thunderwave

-level (
)
Duration:

You create a wave of thunderous force, damaging creatures and pushing them back. Creatures in the area take 2d8 thunder damage and are pushed 10 feet away from you. 

Unsecured objects completely within the area are also pushed 10 feet away from you. The thunderous boom of the spell is audible out to 300 feet.

Time Stop

Time Stop

-level (
)
Duration:

You stop time, granting yourself extra time to take actions. When you cast the spell, the world is frozen in place while you take 1d4 + 1 turns in a row, during which you can use actions and move as normal.

The spell ends if you move more than 1,000 feet from where you cast the spell, or if you affect either a creature other than yourself or an object worn or carried by someone else.

Tiny Hut

Tiny Hut

-level (
)
r
Duration:

Area: 10-foot radius hemisphere

r
This spell may be cast as a ritual

Tree Stride

Tree Stride

-level (
)
Duration:

Until the spell ends, once per round you can use 5 feet of movement to enter a living tree and move to inside another living tree of the same kind within 500 feet so long as you end your turn outside of a tree. Both trees must be at least your size. You instantly know the location of all other trees of the same kind within 500 feet. You may step back outside of the original tree or spend 5 more feet of movement to appear within a spot of your choice within 5 feet of the destination tree.

Vampiric Touch

Vampiric Touch

-level (
)
Duration:

Shadows roil about your hand and heal you by siphoning away the life force from others.

Warrior’s Instincts

Warrior’s Instincts

-level (
)
Duration:

Your senses sharpen, allowing you to anticipate incoming attacks and find weaknesses in the defenses of your foes.

Whirlwind Kick

Whirlwind Kick

-level (
)
Duration:

Area: Line up to 60 feet long and 15 feet wide

Wind Up

Wind Up

-level (
)
Duration:

You wind your power up like a spring.

Writhing Transformation

Writhing Transformation

-level (
)
r
Duration:

As part of the casting of this spell, you lay down in the coffin on a patch of bare earth and it buries itself.

r
This spell may be cast as a ritual