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Conjure Elemental

Casting Time
a 10-foot cube of air, earth, fire, or water as appropriate
Concentration ( 1 hour )

You summon a creature from the Elemental Planes. This creature uses the statistics of a conjured elemental creature (detailed below) with certain traits determined by your choice of its type: air, earth, fire, or water.

The creature is friendly to you and your companions and takes its turn immediately after yours. It obeys your verbal commands. Without such commands, the creature only defends itself.

The creature disappears when reduced to 0 hit points. If your concentration is broken before the spell ends, you lose control of the elemental creature, which becomes hostile and might attack you and your companions. An uncontrolled creature disappears 1 hour after you summoned it.

Cast at Higher Levels

For each slot level above 5th the elemental creature’s AC increases by 1, its hit points increase by 10, and when it deals damage with an attack it deals 1d4 extra damage.

Rare Versions

Nevard’s Rapid Conjure Elemental. When you use rapid summoning to cast this spell, after the casting is complete it does not require your concentration .