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Animal Friendship

Animal Friendship

-level (
)
Duration:

You allow your inner beauty to shine through in song and dance whether to call a bird from its tree or a badger from its sett.

Antipathy/Sympathy

Antipathy/Sympathy

-level (
)
Duration:

You mystically impart great love or hatred for a place, thing, or creature. Designate a kind of intelligent creature, such as dragons, goblins, or vampires. The target now causes either antipathy or sympathy for the specified creatures for the duration of the spell. When a designated creature successfully saves against the effects of this spell, it immediately understands it was under a magical effect and is immune to this spell’s effects for 1 minute.

Charm Crowd

Charm Crowd

-level (
)
Duration:

You only require line of sight to a target (not line of effect) and it has advantage on its saving throw if you or your companions are fighting it. Until the spell ends, each target is charmed by you and friendly towards you. You can choose to instead designate another creature within range that the crowd is friendly towards. Anything harmful done to a target by you or an ally ends the effect on that creature. A target knows it was charmed by you when it is no longer affected by the spell.

Charm Monster

Charm Monster

-level (
)
Duration:

You only require line of sight to the target (not line of effect) and it has

Charm Person

Charm Person

-level (
)
Duration:

You only require line of sight to the target (not line of effect) and it has

Command

Command

-level (
)
Duration:

You only require line of sight to the target (not line of effect). On its next turn the target follows a one-word command of your choosing. The spell fails if the target is undead, if it does not understand your command, or if the command is immediately harmful to it.

Below are example commands, but at the Narrator’s discretion you may give any one-word command. 

Approach | Come | Here: The target uses its action to take the Dash action and move toward you by the shortest route, ending its turn if it reaches within 5 feet of you.

Compulsive Urge

Compulsive Urge

-level (
)
Duration:

Choose a behavior and a condition that triggers it. The behavior can’t include an Attack action, must be simple enough to describe in a single sentence, and can be performed in 1 minute, and the trigger must be something the target can see or hear. For example, you may choose a behavior where the target must buy every faberge egg it sees. When your trigger condition is met, the target must make a saving throw or act out the behavior. If it succeeds on the save, the creature is immune to the effects of the spell for 1 hour.

Confusion

Confusion

-level (
)
Duration:

You assault the minds of your targets, filling them with delusions and making them

Dancing Feet

Dancing Feet

-level (
)
Duration:

You cause a musical chord to play and creatures in the area have a sudden urge to dance.

Deadly Beckoning

Deadly Beckoning

-level (
)
Duration:

Until the spell ends, the target is charmed by you and friendly towards you. The spell ends if you or your companions do anything harmful towards the target. While charmed in this way, the target must move in as direct of a path as it can toward you on its turn. Once it is within reach, you can touch the target on your turn, dealing 6d10 psychic damage to it and ending the spell.

Dominate Beast

Dominate Beast

-level (
)
Duration:

You assert control over the target’s mind and it is

Dominate Monster

Dominate Monster

-level (
)
Duration:

You assert control over the target’s mind and it is

Dominate Person

Dominate Person

-level (
)
Duration:

You assert control over the target’s mind and it is

Enthrall

Enthrall

-level (
)
Duration:

You weave a compelling stream of words that captivates your targets.

Fatigued Bargain

Fatigued Bargain

-level (
)
Duration:

Your magic suppresses a creature’s inhibitions, urging out its own self-destructive strength.

Geas

Geas

-level (
)
Duration:

You give a command to a target which can understand you.

Hideous Laughter

Hideous Laughter

-level (
)
Duration:

The target is overwhelmed by the absurdity of the world and is crippled by paroxysms of laughter.

Inflict Paranoia

Inflict Paranoia

-level (
)
Duration:

You magically shatter your enemies’ comradery. Each target that fails has disadvantage on saving throws against being frightened and will not directly support an ally. For example, they will continue to fight, but not cast enhancement or healing spells on their allies, share resources with them, provide cover, or use the Help action. If a creature is already supporting an ally in this way, such as concentrating on a spell, it will immediately stop. A creature can repeat the saving throw at the end of each of its turns, ending the spell’s effects on it on a successful save.

Irresistible Dance

Irresistible Dance

-level (
)
Duration:

You murmur a tune that takes root in the target’s mind until the spell ends, forcing it to caper, dance, and shuffle.

Magic Circle

Magic Circle

-level (
)
Duration:

Magical energies surround the area and stop the type of designated creature from willingly entering by nonmagical means. 

Magic Jar

Magic Jar

-level (
)
Duration:

Your body becomes catatonic as your soul enters the vessel used as a material component. While within this vessel, you’re aware of your surroundings as if you physically occupied the same space. The only action you can take is to project your soul within range, whether to return to your living body (and end the spell) or to possess a humanoid.

Maze

Maze

-level (
)
Duration:

The target is banished to a complex maze on its own demiplane, and remains there for the duration or until the target succeeds in escaping. The target can use an action to attempt to escape, making an Intelligence

Object of Fascination

Object of Fascination

-level (
)
Duration:

Choose one creature that you can see within 15 feet of the item. Until the spell ends, the creature is fixated on it. While the target is fixated in this way and within range of both you and the item, you can, as a free action, compel it to retrieve the item, provided that doing so isn’t obviously dangerous.

Planar Binding

Planar Binding

-level (
)
Duration:

The target must remain within range for the entire casting of the spell (usually by means of a

Sleep

Sleep

-level (
)
Duration:

You send your enemies into a magical slumber.

Sleeplessness

Sleeplessness

-level (
)
r
Duration:

You grant a creature supernatural vigor that keeps it awake.

r
This spell may be cast as a ritual

Spellbound Oath

Spellbound Oath

-level (
)
Duration:

This spell binds two creatures to an agreement spoken as the part of the casting of the spell in a language that both parties understand.

The agreement must include a promise by both parties to do or refrain from doing something specific. The promises do not need to be the same or equal but mustn’t be obviously harmful to either creature. For example, an archfey may promise to restore the freedom of a loved one in exchange for a mortal becoming their emissary.

Subliminal Messenger

Subliminal Messenger

-level (
)
Duration:

The target is imbued with a spoken message of 25 words or fewer, which it speaks when a trigger condition you define is met. The target will forget your message after you say it. When your trigger condition is met, the target recites the message in the same cadence, tone, and volume as you used and the spell ends. The target does not recall the message it recited, nor does it need to understand the language the message is in.

Suggestion

Suggestion

-level (
)
Duration:

Creatures that cannot be

Tearful Sonnet

Tearful Sonnet

-level (
)
Duration:

Duration: Concentration (3 rounds)

Zone of Truth

Zone of Truth

-level (
)
Duration:

You create a zone that minimizes deception. Any creature that is able to be charmed can't speak a deliberate lie while in the area.