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Shadowy Feint

Shadowy Feint

( points)

Lashing out at your target gives you a moment to escape amongst concealing shadows. After making a successful melee attack, you may use your reaction to deal basic melee damage instead of normal weapon damage.

Flame Burst

Flame Burst

( points)

After dealing damage with a melee weapon, select three squares within your reach.

Reactive Ward

Reactive Ward

( points)

When you or an ally within 15 feet are targeted by a spell with a duration of 1 round or less, you may briefly manifest a 5-foot-square shield centered the target.

Quickening

Quickening

( points)

You can expend your reaction to gain

Blazing Pursuit

Blazing Pursuit

( points)

If a creature moves out of your reach, you may expend your reaction to move in the same direction up to 20 feet and make a single melee attack against the creature if they are within your reach.

Fortifying Reassurance

Fortifying Reassurance

( points)

If you are within 20 feet when your animal companion is hit by an attack, you can use your reaction to call out and help it regain its fighting spirit. As long as it is able to hear you, your animal companion regains hit points equal to your level.

Bring the Mighty Low

Bring the Mighty Low

( points)

When a creature of up to one size category larger than your animal companion makes a melee attack against it, you command your animal companion to respond by harrying the attacker’s movements.

Warning Cry

Warning Cry

( points)

When a creature makes a weapon attack against your animal companion, your warning causes your companion to shift position, gaining a bonus to AC equal to your proficiency bonus and possibly turning a hit into a miss.

Quick Switch

Quick Switch

( points)

You command your animal companion to switch places with a creature within 5 feet of it.