Skip to main content

Breadcrumb

Medusa Queen

Challenge
Tags
str
12
dex
18
con
16
int
12
wis
14
cha
14

AC 14

HP 153 (18d10 + 54; bloodied 76)

Speed 30 ft.


Proficiency +3; Maneuver DC 15

Skills Deception +5, Insight +5, Perception +5, Stealth +7

Senses darkvision 60 ft., passive Perception 15

Languages Common


Petrifying Gaze. When a creature starts its turn within 60 feet of the medusa and can see the medusa’s eyes, it can choose to shut its eyes until the beginning of its next turn unless it is surprised or incapacitated . Otherwise, the medusa uses its petrifying gaze on the creature. If the medusa sees its own reflection and doesn’t shut its eyes, it is subject to its own gaze.

A creature subject to the medusa’s petrifying gaze makes a DC 14 Constitution saving throw . If it rolls a natural 1 on the save, it is petrified instantly. If it otherwise fails the save, it is restrained as it begins to be petrified. The creature repeats the saving throw at the end of its turn, ending the effect on itself on a success and becoming petrified on a failure. The petrification can be removed with greater restoration or similar powerful magic.


ACTIONS

Multiattack. The medusa makes any combination of two attacks with its snake hair and longbow.

Snake Hair. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage plus 7 (2d6) poison damage, plus an additional 3 (1d6) piercing damage if the target is a creature that is surprised or that can’t see the medusa.

Longbow. Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 8 (1d8 + 4) piercing damage plus 7 (2d6) poison damage.


LEGENDARY ACTIONS

The medusa queen has one legendary action it can take at the end of another creature's turn, choosing from the options below. The medusa queen regains the spent legendary action at the start of its turn.

Hide. The medusa moves up to half its Speed and hides.

Snake Hair. The medusa uses Snake Hair.

Frenzy of Snakes (1/Day, When Bloodied). The medusa uses Snake Hair on each creature within 5 feet. 

Imperious Command. A creature with averted or covered eyes within 60 feet  that can hear the medusa makes a DC 13 Wisdom saving throw . On a failure, it looks at the medusa, making itself the target of Petrifying Gaze if it and the medusa can see each other. On a success, the creature is immune to Imperious Command for 24 hours. This is a charm effect.
 

Combat

The medusa ambushes (or otherwise reveals its eyes suddenly) so its opponents can’t avert their gaze. It makes melee attacks against creatures with averted eyes. When bloodied , it hides if possible, setting up further ambushes.


Names

Afyon, Baiza, Calliope, Emrian, Lesena, Thenestra


Legends and Lore

With an Arcana or History check, characters can learn the following:

DC 10 Medusas have writhing serpents in place of hair. A creature that meets a medusa’s gaze turns to stone.

DC 15 Only powerful divine magic can restore a creature petrified by a medusa’s gaze..

DC 20 A medusa that sees its own reflection might inadvertently petrify itself.

Description

Once a leader among the original medusas, the medusa queen lives in a sandswept palace among the bronze statues of those that have hunted her, defying gods and mortals to punish her further.

Behavior

Wilderness Behavior

1 With blindfolded eyes and blindsense out to a distance of 30 feet; sculpting

2 Looking for a beautiful specimen for its statue garden; ugly people are allowed to pass

3 Lying in ambush

4 Weeping near an accidentally petrified friend

5 Veiled, sitting on an ancient throne that looks like a coiled cobra; demands tribute

6 Staring at a portrait, brooding over tragic memories

7 Hunting a dangerous and evil human, possibly an archmage or assassin

8 Singing; will spare anyone who joins in


City Behavior

1 Living as a blind artist

2 Living as a rich, eccentric human who lives alone

3 Wearing a wig and half-mask, working as a dancer, actor, or assassin

4 Robbing and petrifying a victim in a back alley

Signs

1 Realistic stone statues of warriors in action poses

2 What first appear to be minotaur or troll guards are in fact painted statues

3 Two massive statues, 30 feet tall

4 A farm on which all the animals wear blindfolds

5 A statue of a beautiful woman with snake hair

6 DC 15 Perception check: distant hissing

Encounters

Feared and hunted to near extinction, medusas live isolated lives in the forgotten places of the world: ancient ruins, deep caverns, or high mountaintops.

CR 5–10 medusa ; medusa with basilisk , gelatinous cube , or walking statue ; medusa with 1 to 3 cockatrices , grimlocks , or gargoyles

Treasure 100 gp, 400 petrified gp on petrified statues, gold snake bracelet (250 gp), boots of levitation

CR 11–16 2 medusas ; medusa with cyclops , earth elemental , gorgon , or stone giant ; medusa queen

Treasure 1,000 gp, 800 ep, aquamarine pendant necklace (750 gp), 5 skillful faceless portraits (100 gp each), marvelous pigments , 2 shield (mirrored)

Monster Type Description

Monstrosities are magical beings usually native to the Material Plane. Some monstrosities combine the features of beasts and humanoids, like centaurs . Others have bizarre or unnatural appearances, like many-tentacled ropers . Monstrosities could only arise in a world suffused with magic.