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Giant Spider

Challenge
str
14
dex
16
con
12
int
2
wis
10
cha
4

AC 14 (natural armor)

HP 26 (4d10+4; bloodied 13)

Speed 30 ft., climb 30 ft.


Proficiency +2; Maneuver DC 13

Skills Stealth +5

Senses blindsight 10 ft., darkvision 60 ft., passive Perception 10

Languages


Spider Climb. The spider can climb even on difficult surfaces and upside down on ceilings. 

Web Sense. While touching a web, the spider knows the location of other creatures touching that web.

Web Walker. The spider ignores movement restrictions imposed by webs.


ACTIONS

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4+3) piercing damage and the target makes a DC 11 Constitution saving throw , taking 9 (2d8) poison damage on a failure. If the poison damage reduces the target to 0 hit points, the target is made stable but poisoned for 1 hour, even if it regains hit points, and it is paralyzed while poisoned in this way.


BONUS ACTIONS

Web (Recharge 5–6). Ranged Weapon Attack: +5 to hit, range 20/60 feet., one Large or smaller creature. Hit: The creature is restrained by a web. As an action, a creature can make a DC 12 Strength check, breaking the web on a success. The effect also ends if the web is destroyed. The web is an object with AC 10, 1 hit point, and immunity to all forms of damage except slashing, fire, and force.

Monster Type Description

Beasts are natural animals whose existence and abilities are nonmagical. A bear and a tyrannosaurus rex are both beasts.